Пример #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            breads = new FishBread[9];

            // TODO: Add your initialization logic here

            int k = 0;

            for (int i = 0; i < 9; i++)
            {
                breads[i] = new FishBread();
                if (i % 3 == 0)
                {
                    k++;
                }

                teelPos    = new Vector2((i % 3) * 200 + 300, 200 * k - 100);
                posList[i] = teelPos;
            }

            posMouse[0] = new Vector2(14, 137);
            posMouse[1] = new Vector2(70, 100);
            posMouse[2] = new Vector2(123, 3);

            oldState = Keyboard.GetState();
            base.Initialize();
        }
Пример #2
0
 public LongClickTimer(FishBread _breads, int _startTime)
 {
     startTime    = _startTime + term;
     breads       = _breads;
     breads.Start = 0;
 }