Пример #1
0
 public void Initialize(
     ComponentGroup group,
     UnityEngine.Vector3 [] vertices,
     UnityEngine.Vector3 [] normals,
     NativeCounter.Concurrent counter
     )
 {
     Particles = group.GetComponentDataArray <Particle>();
     Positions = group.GetComponentDataArray <Position>();
     Triangles = group.GetComponentDataArray <Triangle>();
     Variants  = group.GetSharedComponentDataArray <SimpleParticle>();
     Vertices  = UnsafeUtility.AddressOf(ref vertices[0]);
     Normals   = UnsafeUtility.AddressOf(ref normals[0]);
     Counter   = counter;
 }
Пример #2
0
        public void Initialize(
            SimpleParticle variant,
            ComponentGroup group,
            UnityEngine.Vector3 [] vertices,
            UnityEngine.Vector3 [] normals,
            NativeCounter.Concurrent counter
            )
        {
            _particles = group.GetComponentDataArray <Particle>();
            _positions = group.GetComponentDataArray <Position>();
            _triangles = group.GetComponentDataArray <Triangle>();

            _vertices = UnsafeUtility.AddressOf(ref vertices[0]);
            _normals  = UnsafeUtility.AddressOf(ref normals[0]);

            _variant = variant;
            _counter = counter;
        }