public void shoot(Boss b) { if (ScreenView.rnd.Next(3) == 1) { BulletMediator.bossShot(b); } }
public void shoot() { if (getShotCooldown().ElapsedMilliseconds >= 1000 / getFirerate()) { getShotCooldown().Restart(); BulletMediator.playerShot(this); } }
public void shoot() { if (shotCooldown.ElapsedMilliseconds >= 1000 / fireRate) { shotCooldown.Restart(); BulletMediator.playerShot(this); } }
public void shoot() { BulletMediator.enemyShot(this); }
public void shoot(Boss b) { BulletMediator.bossShot(b); }