static int ClearLuaEvent(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         FirClient.Behaviour.LuaBehaviour obj = (FirClient.Behaviour.LuaBehaviour)ToLua.CheckObject <FirClient.Behaviour.LuaBehaviour>(L, 1);
         obj.ClearLuaEvent();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int RemoveToggleClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FirClient.Behaviour.LuaBehaviour obj  = (FirClient.Behaviour.LuaBehaviour)ToLua.CheckObject <FirClient.Behaviour.LuaBehaviour>(L, 1);
         UnityEngine.UI.Toggle            arg0 = (UnityEngine.UI.Toggle)ToLua.CheckObject <UnityEngine.UI.Toggle>(L, 2);
         obj.RemoveToggleClick(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int RemoveEndEdit(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FirClient.Behaviour.LuaBehaviour obj  = (FirClient.Behaviour.LuaBehaviour)ToLua.CheckObject <FirClient.Behaviour.LuaBehaviour>(L, 1);
         TMPro.TMP_InputField             arg0 = (TMPro.TMP_InputField)ToLua.CheckObject <TMPro.TMP_InputField>(L, 2);
         obj.RemoveEndEdit(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int AddEndEdit(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         FirClient.Behaviour.LuaBehaviour obj  = (FirClient.Behaviour.LuaBehaviour)ToLua.CheckObject <FirClient.Behaviour.LuaBehaviour>(L, 1);
         TMPro.TMP_InputField             arg0 = (TMPro.TMP_InputField)ToLua.CheckObject <TMPro.TMP_InputField>(L, 2);
         LuaTable    arg1 = ToLua.CheckLuaTable(L, 3);
         LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4);
         obj.AddEndEdit(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int AddToggleClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         FirClient.Behaviour.LuaBehaviour obj  = (FirClient.Behaviour.LuaBehaviour)ToLua.CheckObject <FirClient.Behaviour.LuaBehaviour>(L, 1);
         UnityEngine.UI.Toggle            arg0 = (UnityEngine.UI.Toggle)ToLua.CheckObject <UnityEngine.UI.Toggle>(L, 2);
         LuaTable    arg1 = ToLua.CheckLuaTable(L, 3);
         LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4);
         obj.AddToggleClick(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }