public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List <DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: var minions = new List <Obj_AI_Minion>(); minions.AddRange(ObjectManager.Get <Obj_AI_Minion>().Where(x => x.Team == GameObjectTeam.Neutral).Where(i => i.LSIsValidTarget(1200, true, from.To3D()))); minions.AddRange( ObjectManager.Get <Obj_AI_Minion>().Where( i => i.LSIsValidTarget(1200, false, @from.To3D()) && (skillshot.Unit.Team == ObjectManager.Player.Team ? i.Team != ObjectManager.Player.Team : i.Team == ObjectManager.Player.Team) && MinionManager.IsMinion(i))); collisions.AddRange( from minion in minions let pred = FastPrediction( @from, minion, Math.Max(0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.LSDistance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.LSProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.LSDistance(@from), Diff = w }); break; case CollisionObjectTypes.Champions: collisions.AddRange( from hero in HeroManager.Allies.Where(i => i.LSIsValidTarget(1200, false) && !i.IsMe) let pred = FastPrediction( @from, hero, Math.Max(0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + 30 - pos.LSDistance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.LSProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.LSDistance(@from), Diff = w }); break; case CollisionObjectTypes.YasuoWall: if ( !HeroManager.Allies.Any( i => i.LSIsValidTarget(float.MaxValue, false) && i.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get <GameObject>().Where( i => i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase)) ) { wall = gameObject; } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = (300 + 50 * Convert.ToInt32(level)); var wallDirection = (wall.Position.LSTo2D() - wallCastedPos).LSNormalized().LSPerpendicular(); var wallStart = wall.Position.LSTo2D() + wallWidth / 2f * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersections = new List <Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].LSIntersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { var intersection = intersections.OrderBy(item => item.LSDistance(@from)).ToList()[0]; var collisionT = Utils.GameTimeTickCount + Math.Max( 0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)) + 100 + (1000 * intersection.LSDistance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - wallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return(intersection); } } break; } } return(collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).ToList()[0].Position : Vector2.Zero); }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List<DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: var minions = new List<Obj_AI_Minion>(); minions.AddRange(ObjectManager.Get<Obj_AI_Minion>().Where(x=> x.Team == GameObjectTeam.Neutral).Where(i => i.IsValidTarget(1200, true, from.To3D()))); minions.AddRange( ObjectManager.Get<Obj_AI_Minion>().Where( i => i.IsValidTarget(1200, false, @from.To3D()) && (skillshot.Unit.Team == ObjectManager.Player.Team ? i.Team != ObjectManager.Player.Team : i.Team == ObjectManager.Player.Team) && MinionManager.IsMinion(i))); collisions.AddRange( from minion in minions let pred = FastPrediction( @from, minion, Math.Max(0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(@from), Diff = w }); break; case CollisionObjectTypes.Champion: collisions.AddRange( from hero in HeroManager.Allies.Where(i => i.IsValidTarget(1200, false) && !i.IsMe) let pred = FastPrediction( @from, hero, Math.Max(0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionObjectTypes.Minion, Distance = pos.Distance(@from), Diff = w }); break; case CollisionObjectTypes.YasuoWall: if ( !HeroManager.Allies.Any( i => i.IsValidTarget(float.MaxValue, false) && i.ChampionName == "Yasuo")) { break; } GameObject wall = null; foreach (var gameObject in ObjectManager.Get<GameObject>().Where( i => i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase)) ) { wall = gameObject; } if (wall == null) { break; } var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = (300 + 50 * Convert.ToInt32(level)); var wallDirection = (wall.Position.To2D() - wallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position.To2D() + wallWidth / 2f * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersections = new List<Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { var intersection = intersections.OrderBy(item => item.Distance(@from)).ToList()[0]; var collisionT = Utils.GameTimeTickCount + Math.Max( 0, skillshot.SpellData.Delay - (Utils.GameTimeTickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed; if (collisionT - wallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return intersection; } } break; } } return collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).ToList()[0].Position : Vector2.Zero; }