Пример #1
0
 public void AttachStart(SkeletonRidge ridge)
 {
     if (!Ridges.Contains(ridge))
     {
         Ridges.Add(ridge);
         ridge.Start = this;
     }
 }
Пример #2
0
 public void DetachStart(SkeletonRidge ridge)
 {
     if (Ridges.Contains(ridge))
     {
         Ridges.Remove(ridge);
         if (ridge.Start == this)
         {
             ridge.Start = null;
         }
     }
 }
Пример #3
0
        private static void AddGapRidge(bool[,] shadow, Gap gap, Point[] line)
        {
            var ridge = new SkeletonRidge();

            foreach (var point in line)
            {
                ridge.Points.Add(point);
            }
            ridge.Start = gap.End1;
            ridge.End   = gap.End2;
            foreach (var point in line)
            {
                point.Set(shadow, true);
            }
        }
Пример #4
0
        private static void TraceRidges(bool[,] thinned, Dictionary <Point, SkeletonMinutia> minutiaePoints)
        {
            var leads = new Dictionary <Point, SkeletonRidge>();

            foreach (var minutiaPoint in minutiaePoints.Keys)
            {
                foreach (var startRelative in Point.CornerNeighbors)
                {
                    var start = minutiaPoint + startRelative;
                    if (start.Get(thinned, false) && !minutiaePoints.ContainsKey(start) && !leads.ContainsKey(start))
                    {
                        var ridge = new SkeletonRidge();
                        ridge.Points.Add(minutiaPoint);
                        ridge.Points.Add(start);
                        var previous = minutiaPoint;
                        var current  = start;
                        do
                        {
                            var next = new Point();
                            foreach (var nextRelative in Point.CornerNeighbors)
                            {
                                next = current + nextRelative;
                                if (next.Get(thinned, false) && next != previous)
                                {
                                    break;
                                }
                            }

                            previous = current;
                            current  = next;
                            ridge.Points.Add(current);
                        } while (!minutiaePoints.ContainsKey(current));

                        var end = current;

                        ridge.Start                     = minutiaePoints[minutiaPoint];
                        ridge.End                       = minutiaePoints[end];
                        leads[ridge.Points[1]]          = ridge;
                        leads[ridge.Reversed.Points[1]] = ridge;
                    }
                }
            }
        }
Пример #5
0
        private void RemovePores()
        {
            const int maxArmLength = 41;

            foreach (var minutia in Minutiae)
            {
                if (minutia.Ridges.Count == 3)
                {
                    for (var exit = 0; exit < 3; ++exit)
                    {
                        var exitRidge = minutia.Ridges[exit];
                        var arm1      = minutia.Ridges[(exit + 1) % 3];
                        var arm2      = minutia.Ridges[(exit + 2) % 3];
                        if (arm1.End == arm2.End && exitRidge.End != arm1.End && arm1.End != minutia &&
                            exitRidge.End != minutia)
                        {
                            var end = arm1.End;
                            if (end.Ridges.Count == 3 && arm1.Points.Count <= maxArmLength &&
                                arm2.Points.Count <= maxArmLength)
                            {
                                arm1.Detach();
                                arm2.Detach();
                                var merged = new SkeletonRidge();
                                merged.Start = minutia;
                                merged.End   = end;
                                foreach (var point in MathEx.ConstructLine(minutia.Position, end.Position))
                                {
                                    merged.Points.Add(point);
                                }
                            }

                            break;
                        }
                    }
                }
            }

            RemoveKnots();
        }
Пример #6
0
 private SkeletonRidge(SkeletonRidge reversed)
 {
     Reversed = reversed;
     Points   = new ReversedList <Point>(reversed.Points);
 }
Пример #7
0
 public SkeletonRidge()
 {
     Points   = new CircularArray <Point>();
     Reversed = new SkeletonRidge(this);
 }