public static void Look(GameData.Room room)
 {
     room = AvatarCurrentLocation;
     Console.Write(room._information + Environment.NewLine);
     if (room._roomInventory.Count != 0)
     {
         Console.Write("You see..." + Environment.NewLine);
         foreach (var item in room._roomInventory)
         {
             Console.WriteLine("a/an " + item.name);
         }
     }
     else
     {
         Console.WriteLine("There's nothing to find in this place.");
     }
 }
        public static void CheckNonFightCases(string[] input)
        {
            _words = input;

            switch (_words[0])
            {
            case "h":
            case "help":
                Help();
                break;

            case "l":
            case "look":
                Look(AvatarCurrentLocation);
                break;

            case "t":
            case "take":
                Take(_words[1]);
                break;

            case "d":
            case "drop":
                //Drop(_words[1]);
                break;

            case "n":
            case "north":
                if (AvatarCurrentLocation.north != null)
                {
                    AvatarCurrentLocation = AvatarCurrentLocation.north;
                    EnemyChangeRoom();
                    Look(AvatarCurrentLocation);
                }
                else
                {
                    Console.WriteLine("What to do?! There's a dead end...");
                }
                break;

            case "e":
            case "east":
                if (AvatarCurrentLocation.east != null)
                {
                    AvatarCurrentLocation = AvatarCurrentLocation.east;
                    EnemyChangeRoom();
                    Look(AvatarCurrentLocation);
                }
                else
                {
                    Console.WriteLine("What to do?! There's a dead end...");
                }
                break;

            case "s":
            case "south":
                if (AvatarCurrentLocation.south != null)
                {
                    AvatarCurrentLocation = AvatarCurrentLocation.south;
                    EnemyChangeRoom();
                    Look(AvatarCurrentLocation);
                }
                else
                {
                    Console.WriteLine("What to do?! There's a dead end...");
                }
                break;

            case "w":
            case "west":
                if (AvatarCurrentLocation.west != null)
                {
                    AvatarCurrentLocation = AvatarCurrentLocation.west;
                    EnemyChangeRoom();
                    Look(AvatarCurrentLocation.west);
                }
                else
                {
                    Console.WriteLine("What to do?! There's a dead end...");
                }
                break;

            default:
                Console.WriteLine("Oh Lord... You used some invalid input. Take another shot!");
                break;
            }
        }