public static void Fight(GameData.Character enemycharac, string[] words)
        {
            words       = _words;
            enemycharac = _enemy;
            switch (words[0])
            {
            case "f":
            case "fight":
                enemycharac._lifepoints = (float)(Math.Round((enemycharac._lifepoints - GameData.characters["Godess of the forest"]._hitpoints), 2));
                if (enemycharac._lifepoints > 0F)
                {
                    Console.WriteLine("Woooo!!!" + Environment.NewLine + "Damn! The " + enemycharac._name + "'s still alive...He still has got " + enemycharac._lifepoints + " lifepoints.");
                    GameData.characters["Godess of the forest"]._lifepoints = (float)(Math.Round((GameData.characters["Godess of the forest"]._lifepoints - enemycharac._hitpoints), 2));
                    if (GameData.characters["Godess of the forest"]._lifepoints > 0F)
                    {
                        Console.WriteLine("Oouuuch! Augh!!! Oh, you dirty creature! I'm gonna finish you on the spot!" + Environment.NewLine + "You've got " + GameData.characters["Godess of the forest"]._lifepoints + " lifepoints left. Fight him 'till the end!");
                        CheckCases();
                    }
                    else
                    {
                        Console.WriteLine("NOOOOOOOO! How could you! Now you're dead! Stupid! Loser! Try this game again...");
                        //quitgame();
                    }
                }
                else
                {
                    Console.WriteLine("Wahhh! Nooo!!!" + Environment.NewLine + "Congratulations, great adventurer! You slayed the " + enemycharac._name + "! Awesome!");
                    isFightCase             = false;
                    enemycharac._lifepoints = 1F;
                }
                break;

            default:
                Console.WriteLine("Ohhh little one! You're far too slow for this. It's kind of impossible...");
                GameData.characters["Godess of the forest"]._lifepoints = (float)(Math.Round((GameData.characters["Godess of the forest"]._lifepoints - enemycharac._hitpoints), 2));
                if (GameData.characters["Godess of the forest"]._lifepoints > 0F)
                {
                    Console.WriteLine("Oouuuch! Augh!!! Oh, you dirty creature! I'm gonna finish you on the spot!" + Environment.NewLine + "You've got " + GameData.characters["Godess of the forest"]._lifepoints + " lifepoints left. Fight him 'till the end!");
                    Console.WriteLine("You can't fight like this! Try another input. Valid inputs are: [fight/f] [arm/a <item>] [use/u <item>] [inventory/i] and [quit/q]");
                    CheckCases();
                }
                else
                {
                    Console.WriteLine("NOOOOOOOO! How could you! Now you're dead! Stupid! Loser! Try this game again...");
                    //quitgame();
                }
                break;
            }
        }
        public static void CheckEnemy()
        {
            foreach (var charac in GameData.characters.Values)
            {
                if (charac._currentLocation == AvatarCurrentLocation)
                {
                    string name = charac._name;
                    switch (name)
                    {
                    case "Golem":
                        _enemy      = charac;
                        isFightCase = true;
                        Console.WriteLine("There's an enemy! You're getting attacked." + Environment.NewLine + "Fight him!");
                        CheckCases();
                        CheckCases();
                        break;

                    case "King of death":
                        _enemy      = charac;
                        isFightCase = true;
                        Console.WriteLine("There's a pressuring killing intent..." + Environment.NewLine + "Before you stands the King of death! Defeat him to complete the mission and free the spirits of the tyranny!");
                        CheckCases();
                        //quitgame();
                        break;

                    case "Dragon of the sea":
                        Talk();
                        CheckCases();
                        break;

                    default:
                        CheckCases();
                        break;
                    }
                }
            }
        }