Пример #1
0
 public Driftwood(Driftwood getDriftwood)
 {
     ItemName = getDriftwood.ItemName;
     Sector = getDriftwood.Sector;
     Location = getDriftwood.Location;
     InventorySpace = getDriftwood.InventorySpace;
     ItemImage = getDriftwood.ItemImage;
     IsPickedUp = getDriftwood.IsPickedUp;
     AddedBurnTime = getDriftwood.AddedBurnTime;
 }
Пример #2
0
        public void ClickEvent (Point clickLocation, MouseButtons buttonClicked)
        {
            ItemDetailsPanel.Size = new Size(189, 285);

            #region Left Mouse Click
            if (buttonClicked == MouseButtons.Left)
            {
                lastClickWasLeftBtn = true;

                if (Math.Sqrt(Math.Pow(clickLocation.X - (player.RealPosition.X + 10), 2) + Math.Pow(clickLocation.Y - (player.RealPosition.Y + 13), 2)) < 40)
                {
                    bool shouldShowDetails = false;

                    if (new RectangleF(clickLocation, new SizeF(1, 1)).IntersectsWith(new RectangleF(player.RealPosition, new SizeF(20, 27))))
                    {
                        string isWetString = "";
                        if (player.IsWet)
                            isWetString = "Yes";
                        else
                            isWetString = "No";

                        string isSickString = "";
                        if (player.IsSick)
                            isSickString = "Yes";
                        else
                            isSickString = "No";

                        string isAwakeString = "";
                        if (player.IsAwake)
                            isAwakeString = "Yes";
                        else
                            isAwakeString = "No";

                        ItemNameLabel.Text = player.Name;
                        ItemDescriptionLabel.Text = "You. Alone on this island and having to survive." + "\n" + "Are You Awake: " + isAwakeString + "\n" + "Are You Wet: " + isWetString + "\n" + "Are You Sick: " + isSickString;
                        ItemImage.Image = Image.FromFile("Images/Player Images/PlayerDownNeutral.png");
                        if (player.IsAwake)
                            ActionButton1.Text = "Go to Sleep";
                        else
                            ActionButton1.Text = "Wake Up";
                        ActionButton2.Text = "";
                        ActionButton2.Enabled = false;
                        ItemDetailsPanel.Location = clickLocation;

                        shouldShowDetails = true;
                    }

                    if (new Bitmap(this.BackgroundImage).GetPixel(clickLocation.X, clickLocation.Y).B > 200)
                    {
                        bool isSaltWater = true;

                        if (!coastalSectors.Contains(player.Sector))
                            isSaltWater = false;

                        if (player.Sector == 25)
                        {
                            if (clickLocation.Y <= 66)
                                isSaltWater = false;
                        }
                        else if (player.Sector == 48)
                        {
                            if (clickLocation.X <= 200)
                                isSaltWater = false;
                        }
                        else if (player.Sector == 62)
                        {
                            if (clickLocation.X <= 960)
                                isSaltWater = false;
                        }
                        else if (player.Sector == 63)
                        {
                            if (clickLocation.Y <= 360)
                                isSaltWater = false;
                        }
                        else if (player.Sector == 81)
                        {
                            if (clickLocation.X >= 920 && clickLocation.Y >= 200)
                                isSaltWater = false;
                        }
                        else if (player.Sector == 117)
                        {
                            if (clickLocation.Y >= 780)
                                isSaltWater = false;
                        }
                        else if (player.Sector == 140)
                        {
                            if (clickLocation.X <= 100 && clickLocation.Y <= 640)
                                isSaltWater = false;
                        }
                        else if (player.Sector == 148)
                        {
                            if (clickLocation.X >= 700)
                                isSaltWater = false;
                        }
                        else if (player.Sector == 159)
                        {
                            if (clickLocation.X >= 1000)
                                isSaltWater = false;
                        }
                        else if (player.Sector == 183)
                        {
                            if (clickLocation.Y <= 500)
                                isSaltWater = false;
                        }
                        else if (player.Sector == 194)
                        {
                            if (clickLocation.Y >= 300)
                                isSaltWater = false;
                        }

                        if (isSaltWater)
                        {
                            ItemNameLabel.Text = "Salt Water";
                            ItemDescriptionLabel.Text = "Ocean water with a high amount of salt.";
                        }
                        else
                        {
                            ItemNameLabel.Text = "Fresh Water";
                            ItemDescriptionLabel.Text = "Clean, fresh running water.";
                        }
                        ItemImage.Image = Image.FromFile("Images/Other Images/Raindrop.png");
                        ActionButton1.Text = "Drink Water";
                        ActionButton2.Text = "";
                        ActionButton1.Enabled = true;
                        ActionButton2.Enabled = false;
                        ItemDetailsPanel.Location = clickLocation;

                        shouldShowDetails = true;
                    }

                    foreach (var tree in trees)
                    {
                        if (tree.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(tree.Location, new Size(99, 89))))
                        {
                            ItemNameLabel.Text = tree.ItemName;
                            ItemDescriptionLabel.Text = "A tree with low hanging branches";
                            ItemImage.Image = tree.ItemImage;
                            ActionButton1.Text = "";
                            ActionButton2.Text = "";
                            ActionButton1.Enabled = false;
                            ActionButton2.Enabled = false;
                            ItemDetailsPanel.Location = clickLocation;

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var tent in availableTents)
                    {
                        if (tent.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(tent.Location, new Size(60, 60))))
                        {
                            ItemNameLabel.Text = tent.ItemName;
                            ItemDescriptionLabel.Text = "A high grade structure which will protect you from the elements" + "\n" + "Inventory Space: " + tent.InventorySpace;
                            ItemImage.Image = tent.ItemImageImGame;
                            if (!tent.IsOccupied)
                            {
                                ActionButton1.Text = "Pick Up";
                                ActionButton2.Text = "Enter Tent";
                            }
                            else
                            {
                                ActionButton1.Text = "Leave Tent";
                                if (player.IsAwake)
                                    ActionButton2.Text = "Go to Sleep";
                                else
                                    ActionButton2.Text = "Wake Up";
                            }
                            ItemDetailsPanel.Location = clickLocation;

                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = true;

                            selectedTent = new Tent(tent);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var newBird in availableBirds)
                    {
                        if (newBird.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(newBird.Location, newBird.ItemImage.Size)) && !newBird.IsAlive)
                        {
                            ItemNameLabel.Text = newBird.ItemName;
                            ItemDescriptionLabel.Text = "A bird that has been shot down that must be prepared before eating" + "\n" + "Inventory Space: " + newBird.InventorySpace + "\n" + "Is Prepared: " + newBird.IsPrepared + "\n" + "Is Cooked: " + newBird.IsCooked;
                            ItemImage.Image = newBird.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            if (newBird.IsPrepared)
                                ActionButton2.Text = "Eat Bird";
                            else
                            {
                                ActionButton2.Text = "";
                                ActionButton2.Enabled = false;
                            }
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;

                            selectedBird = new Bird(newBird);

                            shouldShowDetails = true;
                        }
                    }

                    int shelterIndex = 0;
                    foreach (var shelter in shelters)
                    {
                        if (shelter.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(shelter.Location, new Size(55, 45))))
                        {
                            ItemNameLabel.Text = shelter.ItemName;
                            ItemDescriptionLabel.Text = "An unsophisticated shelter which may protect you from the elements";
                            ItemImage.Image = shelter.ItemImage;
                            if (!shelter.IsOccupied)
                                ActionButton1.Text = "Enter Shelter";
                            else
                                ActionButton1.Text = "Leave Shelter";

                            if (shelter.IsOccupied)
                            {
                                if (player.IsAwake)
                                    ActionButton2.Text = "Go To Sleep";
                                else
                                    ActionButton2.Text = "Wake Up";

                                ActionButton2.Enabled = true;
                            }
                            else
                            {
                                ActionButton2.Text = "";
                                ActionButton2.Enabled = false;
                            }

                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;

                            selectedShelterIndex = shelterIndex;

                            shouldShowDetails = true;
                        }
                        shelterIndex++;
                    }

                    foreach (var newLifeboat in lifeboats)
                    {
                        if (newLifeboat.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(newLifeboat.Location, new Size(39, 62))))
                        {
                            ItemNameLabel.Text = newLifeboat.ItemName;
                            ItemDescriptionLabel.Text = "The lifeboat that you arrived in. It has been wrecked on the beach.";
                            ItemImage.Image = newLifeboat.ItemImage;
                            ActionButton1.Text = "Investigate";
                            ActionButton2.Text = "";
                            ActionButton2.Enabled = false;
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;

                            selectedLifeboat = new Lifeboat(newLifeboat);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var fire in fires)
                    {
                        if (fire.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(fire.Location, new Size(48, 48))))
                        {
                            ItemNameLabel.Text = fire.ItemName;
                            ItemDescriptionLabel.Text = "A basic source of heat and light" + "\n" + "Fuels: ";

                            foreach (string fuel in fire.Fuels)
                                ItemDescriptionLabel.Text += fuel + ", ";

                            ItemDescriptionLabel.Text = ItemDescriptionLabel.Text.Remove(ItemDescriptionLabel.Text.Length - 2, 2);

                            ItemDescriptionLabel.Text += "\n" + "Is Smoking: " + fire.IsSmoking + "\n" + "Has Burned: " + fire.HasBurned;

                            if (fire.IsLit)
                                ItemImage.Image = fire.LitImage;
                            else
                                ItemImage.Image = fire.UnlitImage;
                            ActionButton1.Text = "";
                            ActionButton2.Text = "";
                            ActionButton1.Enabled = false;
                            ActionButton2.Enabled = false;
                            ItemDetailsPanel.Location = clickLocation;

                            selectedFire = new Fire(fire);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var leafyBranch in availableLeafyBranches)
                    {
                        if (leafyBranch.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(leafyBranch.Location, new Size(48, 31))))
                        {
                            ItemNameLabel.Text = leafyBranch.ItemName;
                            ItemDescriptionLabel.Text = "A branch covered in green leaves" + "\n" + "Inventory Space: " + leafyBranch.InventorySpace;
                            ItemImage.Image = leafyBranch.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            if (!leafyBranch.HasEatenLeaves)
                                ActionButton2.Text = "Eat Leaves";
                            else
                            {
                                ActionButton2.Text = "";
                                ActionButton2.Enabled = false;
                            }
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = true;

                            selectedLeafyBranch = new LeafyBranch(leafyBranch);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var largeRock in availableLargeRocks)
                    {
                        if (largeRock.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(largeRock.Location, new Size(45, 33))))
                        {
                            ItemNameLabel.Text = largeRock.ItemName;
                            ItemDescriptionLabel.Text = "A boulder that you can climb on top of" + "\n" + "Inventory Space: " + largeRock.InventorySpace;
                            ItemImage.Image = largeRock.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "Climb Rock";
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = true;

                            selectedLargeRock = new LargeRock(largeRock);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var fishingRod in availableFishingRods)
                    {
                        if (fishingRod.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(fishingRod.Location, new Size(34, 38))))
                        {
                            ItemNameLabel.Text = fishingRod.ItemName;
                            ItemDescriptionLabel.Text = "A simple device that enables you to catch fish" + "\n" + "Inventory Space: " + fishingRod.InventorySpace;
                            ItemImage.Image = fishingRod.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "";
                            ActionButton2.Enabled = false;
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;

                            selectedFishingRod = new FishingRod(fishingRod);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var log in availableLogs)
                    {
                        if (log.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(log.Location, new Size(45, 28))))
                        {
                            ItemNameLabel.Text = log.ItemName;
                            ItemDescriptionLabel.Text = "A large, straight piece of wood" + "\n" + "Inventory Space: " + log.InventorySpace;
                            ItemImage.Image = log.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "";
                            ActionButton2.Enabled = false;
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;

                            selectedLog = new Log(log);

                            shouldShowDetails = true;
                        }
                    }

                    int raftIndex = 0;
                    foreach (var raft in rafts)
                    {
                        if (raft.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(raft.Location, new Size(42, 30))))
                        {
                            ItemNameLabel.Text = raft.ItemName;
                            ItemDescriptionLabel.Text = "A wooded raft that can transport you on water at greater speed than walking";
                            ItemImage.Image = raft.ItemImage;
                            if (!raft.IsBoarded)
                                ActionButton1.Text = "Board Raft";
                            else
                                ActionButton1.Text = "Leave Raft";
                            ActionButton2.Text = "";
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = true;

                            selectedRaftIndex = raftIndex;

                            shouldShowDetails = true;
                        }

                        raftIndex++;
                    }

                    foreach (var newFish in availableFish)
                    {
                        if (newFish.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(newFish.Location, new Size(47, 22))))
                        {
                            ItemNameLabel.Text = newFish.ItemName;
                            if (newFish.IsCooked)
                                ItemDescriptionLabel.Text = "A whole raw fish that is edible" + "\n" + "Inventory Space: " + newFish.InventorySpace;
                            else
                                ItemDescriptionLabel.Text = "A whole cooked fish that is safe to eat" + "\n" + "Inventory Space: " + newFish.InventorySpace;
                            ItemImage.Image = newFish.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "Eat Fish";
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = true;

                            selectedFish = new Fish(newFish);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var newBackpack in availableBackpacks)
                    {
                        if (newBackpack.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(newBackpack.Location, new Size(33, 30))))
                        {
                            ItemNameLabel.Text = newBackpack.ItemName;
                            ItemDescriptionLabel.Text = "This backpack enables you to carry more items" + "\n" + "Added Inventory Space: " + newBackpack.AddedInventory;
                            ItemImage.Image = newBackpack.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "";
                            ActionButton2.Enabled = false;
                            ItemDetailsPanel.Location = clickLocation;

                            selectedBackback = new Backpack(newBackpack);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var torch in availableTorches)
                    {
                        if (torch.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(torch.Location, new Size(30, 30))))
                        {
                            ItemNameLabel.Text = torch.ItemName;
                            ItemDescriptionLabel.Text = "When lit, grants you light and fire" + "\n" + "Inventory Space: " + torch.InventorySpace + "\n" + "Has Burned: " + torch.HasBurned.ToString();
                            ItemImage.Image = torch.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "";
                            ActionButton2.Enabled = false;
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;

                            selectedTorch = new Torch(torch);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var knife in availableKnives)
                    {
                        if (knife.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(knife.Location, new Size(30, 29))))
                        {
                            ItemNameLabel.Text = knife.ItemName;
                            ItemDescriptionLabel.Text = "A survival knife that can be used multiple ways" + "\n" + "Inventory Space: " + knife.InventorySpace;
                            ItemImage.Image = knife.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "Commit Suicide";
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = true;

                            selectedKnife = new Knife(knife);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var spear in availableSpears)
                    {
                        if (spear.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(spear.Location, new Size(22, 36))))
                        {
                            ItemNameLabel.Text = spear.ItemName;
                            ItemDescriptionLabel.Text = "A sharp stick that can pierce flesh" + "\n" + "Inventory Space: " + spear.InventorySpace;
                            ItemImage.Image = spear.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "Trow Spear";
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = true;

                            selectedSpear = new Spear(spear);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var stick in availableSticks)
                    {
                        if (stick.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(stick.Location, new Size(30, 21))))
                        {
                            ItemNameLabel.Text = stick.ItemName;
                            ItemDescriptionLabel.Text = "A few sticks that look thin but sturdy" + "\n" + "Inventory Space: " + stick.InventorySpace;
                            ItemImage.Image = stick.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "";
                            ActionButton2.Enabled = false;
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;

                            selectedSticks = new Sticks(stick);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var flareGun in availableFlareGuns)
                    {
                        if (flareGun.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(flareGun.Location, new Size(30, 19))))
                        {
                            ItemNameLabel.Text = flareGun.ItemName;
                            ItemDescriptionLabel.Text = "Gun to shoot emergency flares indicating ones location" + "\n" + "Inventory Space: " + flareGun.InventorySpace + "\n" + "Flares Left: " + flareGun.PiecesLeft;
                            ItemImage.Image = flareGun.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "Fire Flare";
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = true;

                            selectedFlareGun = new FlareGun(flareGun);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var driftwood in availableDriftwood)
                    {
                        if (driftwood.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(driftwood.Location, new Size(20, 26))))
                        {
                            ItemNameLabel.Text = driftwood.ItemName;
                            ItemDescriptionLabel.Text = "A large dry plank of wood" + "\n" + "Inventory Space: " + driftwood.InventorySpace;
                            ItemImage.Image = driftwood.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "";
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = false;

                            selectedDriftwood = new Driftwood(driftwood);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var granolaBar in availableGranolaBars)
                    {
                        if (granolaBar.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(granolaBar.Location, new Size(30, 17))))
                        {
                            ItemNameLabel.Text = granolaBar.ItemName;
                            ItemDescriptionLabel.Text = "Simple granola bar that can boost food and energy levels" + "\n" + "Inventory Space: " + granolaBar.InventorySpace;
                            ItemImage.Image = granolaBar.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "Eat Bar";
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = true;

                            selectedGranolaBar = new GranolaBar(granolaBar);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var spoolOfString in availableString)
                    {
                        if (spoolOfString.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(spoolOfString.Location, new Size(20, 20))))
                        {
                            ItemNameLabel.Text = spoolOfString.ItemName;
                            ItemDescriptionLabel.Text = "A large spool of strong string" + "\n" + "Inventory Space: " + spoolOfString.InventorySpace;
                            ItemImage.Image = spoolOfString.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "";
                            ActionButton2.Enabled = false;
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;

                            selectedString = new String(spoolOfString);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var fullContainer in availableFullContainers)
                    {
                        if (fullContainer.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(fullContainer.Location, new Size(14, 28))))
                        {
                            ItemNameLabel.Text = fullContainer.ItemName;
                            ItemDescriptionLabel.Text = "A container with water in it" + "\n" + "Inventory Space: " + fullContainer.InventorySpace + "\n" + "Kind of Water: " + fullContainer.TypeOfWater;
                            ItemImage.Image = fullContainer.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "Drink Water";
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = true;

                            selectedFullContainer = new FullContainer(fullContainer);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var emptyContainer in availableEmptyContainers)
                    {
                        if (emptyContainer.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(emptyContainer.Location, new Size(14, 28))))
                        {
                            ItemNameLabel.Text = emptyContainer.ItemName;
                            ItemDescriptionLabel.Text = "An container that can be used to carry water. When left out in the rain it can collect water." + "\n" + "Inventory Space: " + emptyContainer.InventorySpace;
                            ItemImage.Image = emptyContainer.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "";
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton2.Enabled = false;
                            ActionButton1.Enabled = true;

                            selectedEmptyContainer = new EmptyContainer(emptyContainer);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var firstAidKit in availableFirstAidKits)
                    {
                        if (firstAidKit.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(firstAidKit.Location, new Size(20, 18))))
                        {
                            ItemNameLabel.Text = firstAidKit.ItemName;
                            ItemDescriptionLabel.Text = "A kit containing various medical supplies that can treat sicknesses" + "\n" + "Inventory Space: " + firstAidKit.InventorySpace + "\n" + "Medicine Left: " + firstAidKit.PiecesLeft;
                            ItemImage.Image = firstAidKit.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "Use Drugs";
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = true;

                            selectedFirstAidKit = new FirstAidKit(firstAidKit);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var smallRock in availableSmallRocks)
                    {
                        if (smallRock.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(smallRock.Location, new Size(15, 15))))
                        {
                            ItemNameLabel.Text = smallRock.ItemName;
                            ItemDescriptionLabel.Text = "A small rock that could be used to create sparks" + "\n" + "Inventory Space: " + smallRock.InventorySpace;
                            ItemImage.Image = smallRock.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "";
                            ActionButton2.Enabled = false;
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;

                            selectedSmallRock = new SmallRock(smallRock);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var berry in availableBerries)
                    {
                        if (berry.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(berry.Location, new Size(15, 15))))
                        {
                            ItemNameLabel.Text = berry.ItemName;
                            ItemDescriptionLabel.Text = "Edible berries that can boost food and energy levels" + "\n" + "Inventory Space: " + berry.InventorySpace;
                            ItemImage.Image = berry.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "Eat Berries";
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = true;

                            selectedBerries = new Berries(berry);

                            shouldShowDetails = true;
                        }
                    }

                    foreach (var matchbox in availableMatchBoxes)
                    {
                        if (matchbox.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(matchbox.Location, new Size(20, 11))))
                        {
                            ItemNameLabel.Text = matchbox.ItemName;
                            ItemDescriptionLabel.Text = "Waterproof matches used to light fires" + "\n" + "Inventory Space: " + matchbox.InventorySpace + "\n" + "Matches Left: " + matchbox.PiecesLeft;
                            ItemImage.Image = matchbox.ItemImage;
                            ActionButton1.Text = "Pick Up";
                            ActionButton2.Text = "Strike Match";
                            ItemDetailsPanel.Location = clickLocation;
                            ActionButton1.Enabled = true;
                            ActionButton2.Enabled = true;

                            selectedMatchbox = new Matchbox(matchbox);

                            shouldShowDetails = true;
                        }
                    }
                    
                    if ((ItemDetailsPanel.Location.Y + ItemDetailsPanel.Size.Height) > 900)
                        ItemDetailsPanel.Location = new Point(ItemDetailsPanel.Location.X, 900 - ItemDetailsPanel.Size.Height - 5);
                    if ((ItemDetailsPanel.Location.X + ItemDetailsPanel.Size.Width) > 1440)
                        ItemDetailsPanel.Location = new Point(1440 - ItemDetailsPanel.Size.Width - 5, ItemDetailsPanel.Location.Y);

                    if (shouldShowDetails)
                    {
                        ItemDetailsPanel.Show();
                        ItemDetailsPanel.Focus();
                    }
                    else
                        ItemDetailsPanel.Hide();
                }
                else
                    ItemDetailsPanel.Hide();
            }
            #endregion
            #region Right Mouse Click
            else if (buttonClicked == MouseButtons.Right)
            {
                lastClickWasLeftBtn = false;

                ActionButton1.Enabled = true;
                ActionButton2.Enabled = true;
                if (Math.Sqrt(Math.Pow(clickLocation.X - (player.RealPosition.X + 10), 2) + Math.Pow(clickLocation.Y - (player.RealPosition.Y + 13), 2)) < 40)
                {
                    ActionButton1.Text = "Put Down";
                    ActionButton2.Enabled = true;
                    if (player.SelectedItem == "Matchbox")
                    {
                        ItemNameLabel.Text = player.SelectedMatchbox.ItemName;
                        ItemDescriptionLabel.Text = "Waterproof matches used to light fires" + "\n" + "Inventory Space: " + player.SelectedMatchbox.InventorySpace + "\n" + "Matches Left: " + player.SelectedMatchbox.PiecesLeft;
                        ItemImage.Image = player.SelectedMatchbox.ItemImage;
                        ActionButton2.Text = "Strike Match";
                        ItemDetailsPanel.Location = clickLocation;
                    }
                    else if (player.SelectedItem == "Berries")
                    {
                        ItemNameLabel.Text = player.SelectedBerries.ItemName;
                        ItemDescriptionLabel.Text = "Edible berries that can boost food and energy levels" + "\n" + "Inventory Space: " + player.SelectedBerries.InventorySpace;
                        ItemImage.Image = player.SelectedBerries.ItemImage;
                        ActionButton2.Text = "Eat Berries";
                        ItemDetailsPanel.Location = clickLocation;
                    }
                    else if (player.SelectedItem == "Small Rock")
                    {
                        ItemNameLabel.Text = player.SelectedSmallRock.ItemName;
                        ItemDescriptionLabel.Text = "A small rock that could be used to create sparks" + "\n" + "Inventory Space: " + player.SelectedSmallRock.InventorySpace;
                        ItemImage.Image = player.SelectedSmallRock.ItemImage;
                        ActionButton2.Text = "";
                        ActionButton2.Enabled = false;
                        ItemDetailsPanel.Location = clickLocation;
                    }
                    else if (player.SelectedItem == "First Aid Kit")
                    {
                        ItemNameLabel.Text = player.SelectedFirstAidKit.ItemName;
                        ItemDescriptionLabel.Text = "A kit containing various medical supplies that can treat sicknesses" + "\n" + "Inventory Space: " + player.SelectedFirstAidKit.InventorySpace + "\n" + "Medicine Left: " + player.SelectedFirstAidKit.PiecesLeft;
                        ItemImage.Image = player.SelectedFirstAidKit.ItemImage;
                        ActionButton2.Text = "Use Drugs";
                        ItemDetailsPanel.Location = clickLocation;
                    }
                    else if (player.SelectedItem == "Empty Container")
                    {
                        ItemNameLabel.Text = player.SelectedEmptyContainer.ItemName;
                        ItemDescriptionLabel.Text = "An container that can be used to carry water. When left out in the rain it can collect water" + "\n" + "Inventory Space: " + player.SelectedEmptyContainer.InventorySpace;
                        ItemImage.Image = player.SelectedEmptyContainer.ItemImage;
                        if (new Bitmap(this.BackgroundImage).GetPixel((int)clickLocation.X, (int)clickLocation.Y).B > 200)
                            ActionButton2.Text = "Fill Container";
                        else
                        {
                            ActionButton2.Text = "";
                            ActionButton2.Enabled = false;
                        }
                        ItemDetailsPanel.Location = clickLocation;
                    }
                    else if (player.SelectedItem == "Full Container")
                    {
                        ItemNameLabel.Text = player.SelectedFullContainer.ItemName;
                        ItemDescriptionLabel.Text = "A container with water in it" + "\n" + "Inventory Space: " + player.SelectedFullContainer.InventorySpace + "\n" + "Kind of Water: " + player.SelectedFullContainer.TypeOfWater;
                        ItemImage.Image = player.SelectedFullContainer.ItemImage;
                        ActionButton2.Text = "Drink Water";
                        ItemDetailsPanel.Location = clickLocation;

                        if (new Bitmap(this.BackgroundImage).GetPixel((int)clickLocation.X, (int)clickLocation.Y).B > 200)
                            ActionButton2.Text = "Fill Container";

                        foreach (var fire in fires)
                        {
                            if (fire.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(fire.Location, new Size(48, 48))) && !fire.HasBurned)
                            {
                                selectedFire = new Fire(fire);
                                ActionButton2.Text = "Put Out Fire";
                            }
                        }
                    }
                    else if (player.SelectedItem == "String")
                    {
                        ItemNameLabel.Text = player.SelectedString.ItemName;
                        ItemDescriptionLabel.Text = "A large spool of strong string" + "\n" + "Inventory Space: " + player.SelectedString.InventorySpace;
                        ItemImage.Image = player.SelectedString.ItemImage;
                        ActionButton2.Text = "";
                        ActionButton2.Enabled = true;
                        ItemDetailsPanel.Location = clickLocation;
                    }
                    else if (player.SelectedItem == "Granola Bar")
                    {
                        ItemNameLabel.Text = player.SelectedGranolaBar.ItemName;
                        ItemDescriptionLabel.Text = "Simple granola bar that can boost food and energy levels" + "\n" + "Inventory Space: " + player.SelectedGranolaBar.InventorySpace;
                        ItemImage.Image = player.SelectedGranolaBar.ItemImage;
                        ActionButton2.Text = "Eat Bar";
                        ItemDetailsPanel.Location = clickLocation;
                    }
                    else if (player.SelectedItem == "Driftwood")
                    {
                        ItemNameLabel.Text = player.SelectedDriftwood.ItemName;
                        ItemDescriptionLabel.Text = "A large dry plank of wood" + "\n" + "Inventory Space: " + player.SelectedDriftwood.InventorySpace;
                        ItemImage.Image = player.SelectedDriftwood.ItemImage;
                        ActionButton2.Text = "";
                        ActionButton2.Enabled = false;
                        ItemDetailsPanel.Location = clickLocation;

                        foreach (var fire in fires)
                        {
                            if (fire.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(fire.Location, new Size(48, 48))) && !fire.HasBurned)
                            {
                                selectedFire = new Fire(fire);
                                ActionButton2.Text = "Add to Fire";
                                ActionButton2.Enabled = true;
                            }
                        }
                    }
                    else if (player.SelectedItem == "Flare Gun")
                    {
                        ItemNameLabel.Text = player.SelectedFlareGun.ItemName;
                        ItemDescriptionLabel.Text = "Gun to shoot emergency flares indicating ones location" + "\n" + "Inventory Space: " + player.SelectedFlareGun.InventorySpace + "\n" + "Flares Left: " + player.SelectedFlareGun.PiecesLeft;
                        ItemImage.Image = player.SelectedFlareGun.ItemImage;
                        ActionButton2.Text = "Fire Flare";
                        ItemDetailsPanel.Location = clickLocation;
                    }
                    else if (player.SelectedItem == "Sticks")
                    {
                        ItemNameLabel.Text = player.SelectedSticks.ItemName;
                        ItemDescriptionLabel.Text = "A few sticks that look thin but sturdy" + "\n" + "Inventory Space: " + player.SelectedSticks.InventorySpace;
                        ItemImage.Image = player.SelectedSticks.ItemImage;
                        ActionButton2.Text = "";
                        ActionButton2.Enabled = false;
                        ItemDetailsPanel.Location = clickLocation;

                        foreach (var fire in fires)
                        {
                            if (fire.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(fire.Location, new Size(48, 48))) && !fire.HasBurned)
                            {
                                selectedFire = new Fire(fire);
                                ActionButton2.Text = "Add to Fire";
                                ActionButton2.Enabled = true;
                            }
                        }

                    }
                    else if (player.SelectedItem == "Spear")
                    {
                        ItemNameLabel.Text = player.SelectedSpear.ItemName;
                        ItemDescriptionLabel.Text = "A sharp stick that can pierce flesh" + "\n" + "Inventory Space: " + player.SelectedSpear.InventorySpace;
                        ItemImage.Image = player.SelectedSpear.ItemImage;
                        ActionButton2.Text = "Trow Spear";
                        ItemDetailsPanel.Location = clickLocation;
                    }
                    else if (player.SelectedItem == "Knife")
                    {
                        ItemNameLabel.Text = player.SelectedKnife.ItemName;
                        ItemDescriptionLabel.Text = "A survival knife that can be used multiple ways" + "\n" + "Inventory Space: " + player.SelectedKnife.InventorySpace;
                        ItemImage.Image = player.SelectedKnife.ItemImage;
                        ActionButton2.Text = "Commit Suicide";
                        ItemDetailsPanel.Location = clickLocation;

                        foreach (var tree in trees)
                        {
                            if (tree.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(tree.Location, new Size(99, 89))))
                            {
                                ActionButton2.Text = "Cut Off Branch";
                            }
                        }
                    }
                    else if (player.SelectedItem == "Torch")
                    {
                        ItemNameLabel.Text = player.SelectedTorch.ItemName;
                        ItemDescriptionLabel.Text = "When lit, grants you light and fire" + "\n" + "Inventory Space: " + player.SelectedTorch.InventorySpace + "\n" + "Is Lit: " + player.SelectedTorch.IsLit + "\n" + "Has Burned: " + player.SelectedTorch.HasBurned.ToString();
                        ItemImage.Image = player.SelectedTorch.ItemImage;
                        ActionButton2.Text = "";
                        ActionButton2.Enabled = false;
                        ItemDetailsPanel.Location = clickLocation;

                        foreach (var fire in fires)
                        {
                            if (fire.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(fire.Location, new Size(48, 48))))
                            {
                                selectedFire = new Fire(fire);

                                if (!player.SelectedTorch.IsLit && fire.IsLit && !player.SelectedTorch.HasBurned)
                                    ActionButton2.Text = "Light Torch";
                                if (player.SelectedTorch.IsLit && !fire.IsLit && !fire.HasBurned)
                                    ActionButton2.Text = "Light Fire";

                                ActionButton2.Enabled = true;
                            }
                        }
                    }
                    else if (player.SelectedItem == "Fish")
                    {
                        ItemNameLabel.Text = player.SelectedFish.ItemName;
                        if (player.SelectedFish.IsCooked)
                            ItemDescriptionLabel.Text = "A whole raw fish that is edible" + "\n" + "Inventory Space: " + player.SelectedFish.InventorySpace;
                        else
                            ItemDescriptionLabel.Text = "A whole cooked fish that is safe to eat" + "\n" + "Inventory Space: " + player.SelectedFish.InventorySpace;

                        ItemImage.Image = player.SelectedFish.ItemImage;
                        ActionButton2.Text = "Eat Fish";
                        ItemDetailsPanel.Location = clickLocation;

                        foreach (var fire in fires)
                        {
                            if (fire.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(fire.Location, new Size(48, 48))) && !fire.HasBurned)
                            {
                                selectedFire = new Fire(fire);

                                if (!player.SelectedFish.IsCooked)
                                    ActionButton2.Text = "Cook Fish";
                            }
                        }
                    }
                    else if (player.SelectedItem == "Log")
                    {
                        ItemNameLabel.Text = player.SelectedLog.ItemName;
                        ItemDescriptionLabel.Text = "A large, straight piece of wood" + "\n" + "Inventory Space: " + player.SelectedLog.InventorySpace;
                        ItemImage.Image = player.SelectedLog.ItemImage;
                        ActionButton2.Text = "";
                        ActionButton2.Enabled = false;
                        ItemDetailsPanel.Location = clickLocation;

                        foreach (var fire in fires)
                        {
                            if (fire.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(fire.Location, new Size(48, 48))) && !fire.HasBurned)
                            {
                                selectedFire = new Fire(fire);
                                ActionButton2.Text = "Add to Fire";
                                ActionButton2.Enabled = true;
                            }
                        }
                    }
                    else if (player.SelectedItem == "Fishing Rod")
                    {
                        ItemNameLabel.Text = player.SelectedFishingRod.ItemName;
                        ItemDescriptionLabel.Text = "A simple device that enables you to catch fish" + "\n" + "Inventory Space: " + player.SelectedFishingRod.InventorySpace;
                        ItemImage.Image = player.SelectedFishingRod.ItemImage;
                        ActionButton2.Text = "Cast Line";
                        ItemDetailsPanel.Location = clickLocation;
                    }
                    else if (player.SelectedItem == "Self")
                    {
                        string isWetString = "";
                        if (player.IsWet)
                            isWetString = "Yes";
                        else
                            isWetString = "No";

                        string isSickString = "";
                        if (player.IsSick)
                            isSickString = "Yes";
                        else
                            isSickString = "No";

                        string isAwakeString = "";
                        if (player.IsAwake)
                            isAwakeString = "Yes";
                        else
                            isAwakeString = "No";

                        ItemNameLabel.Text = player.Name;
                        ItemDescriptionLabel.Text = "You. Alone on this island and having to survive." + "\n" + "Are You Awake: " + isAwakeString + "\n" + "Are You Wet: " + isWetString + "\n" + "Are You Sick: " + isSickString;
                        ItemImage.Image = Image.FromFile("Images/Player Images/PlayerDownNeutral.png");
                        if (player.IsAwake)
                            ActionButton1.Text = "Go to Sleep";
                        else
                            ActionButton1.Text = "Wake Up";
                        ActionButton2.Text = "";
                        ActionButton2.Enabled = false;
                        ItemDetailsPanel.Location = clickLocation;
                    }
                    else if (player.SelectedItem == "Large Rock")
                    {
                        ItemNameLabel.Text = player.SelectedLargeRock.ItemName;
                        ItemDescriptionLabel.Text = "A boulder that you can climb on top of" + "\n" + "Inventory Space: " + player.SelectedLargeRock.InventorySpace;
                        ItemImage.Image = player.SelectedLargeRock.ItemImage;
                        ActionButton2.Text = "";
                        ActionButton2.Enabled = false;
                        ItemDetailsPanel.Location = clickLocation;
                    }
                    else if (player.SelectedItem == "Leafy Branch")
                    {
                        ItemNameLabel.Text = player.SelectedLeafyBranch.ItemName;
                        ItemDescriptionLabel.Text = "A branch covered in green leaves" + "\n" + "Inventory Space: " + player.SelectedLeafyBranch.InventorySpace + "\n" + "Has Leaves: " + player.SelectedLeafyBranch.HasEatenLeaves.ToString();
                        ItemImage.Image = player.SelectedLeafyBranch.ItemImage;
                        if (!player.SelectedLeafyBranch.HasEatenLeaves)
                            ActionButton2.Text = "Eat Leaves";
                        else
                        {
                            ActionButton2.Text = "";
                            ActionButton2.Enabled = false;
                        }
                        ItemDetailsPanel.Location = clickLocation;

                        foreach (var fire in fires)
                        {
                            if (fire.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(fire.Location, new Size(48, 48))) && !fire.HasBurned)
                            {
                                selectedFire = new Fire(fire);
                                ActionButton2.Text = "Add to Fire";
                                ActionButton2.Enabled = true;
                            }
                        }
                    }
                    else if (player.SelectedItem == "Bird")
                    {
                        ItemNameLabel.Text = player.SelectedBird.ItemName;
                        ItemDescriptionLabel.Text = "A bird that has been shot down that must be prepared before eating" + "\n" + "Inventory Space: " + player.SelectedBird.InventorySpace + "\n" + "Is Prepared: " + player.SelectedBird.IsPrepared + "\n" + "Is Cooked: " + player.SelectedBird.IsCooked;
                        ItemImage.Image = player.SelectedBird.ItemImage;
                        if (player.SelectedBird.IsPrepared)
                            ActionButton2.Text = "Eat Bird";
                        else
                        {
                            ActionButton2.Text = "";
                            ActionButton2.Enabled = false;
                        }

                        foreach (var fire in fires)
                        {
                            if (fire.Sector == player.Sector && new RectangleF(clickLocation, new Size(1, 1)).IntersectsWith(new RectangleF(fire.Location, new Size(48, 48))) && !fire.HasBurned)
                            {
                                selectedFire = new Fire(fire);

                                if (!player.SelectedBird.IsCooked && !player.SelectedBird.IsPrepared)
                                    ActionButton2.Text = "Cook Bird";
                            }
                        }
                        ItemDetailsPanel.Location = clickLocation;

                    }
                    else if (player.SelectedItem == "Tent")
                    {
                        ItemNameLabel.Text = player.SelectedTent.ItemName;
                        ItemDescriptionLabel.Text = "A high grade structure which will protect you from the elements" + "\n" + "Inventory Space: " + player.SelectedTent.InventorySpace;
                        ItemImage.Image = player.SelectedTent.ItemImageImGame;
                        ActionButton2.Text = "";
                        ActionButton2.Enabled = false;
                    }

                    ItemDetailsPanel.Location = clickLocation;

                    if ((ItemDetailsPanel.Location.Y + ItemDetailsPanel.Size.Height) > 900)
                        ItemDetailsPanel.Location = new Point(ItemDetailsPanel.Location.X, 900 - ItemDetailsPanel.Size.Height - 5);
                    if ((ItemDetailsPanel.Location.X + ItemDetailsPanel.Size.Width) > 1440)
                        ItemDetailsPanel.Location = new Point(1440 - ItemDetailsPanel.Size.Width - 5, ItemDetailsPanel.Location.Y);

                    ItemDetailsPanel.Focus();
                    ItemDetailsPanel.Show();
                }
                else
                    ItemDetailsPanel.Hide();
            }
            #endregion
        }