Пример #1
0
        private void SeriesWorkerDoWork( object sender, DoWorkEventArgs e )
        {
            try
            {
                Factory.Instance.LogLines.Enqueue( @"Fetching TVDB metadata for " + this._seriesName + "..." );

                var tvdbwoker = new TvdbWorker( this._seriesName );
                tvdbwoker.Run();

                Thread.Sleep( 50 );

                while ( tvdbwoker.is_working() )
                {
                    Thread.Sleep( 1000 );
                }

                this._series.Add( tvdbwoker.get_series() );
            }
            catch ( Exception ex )
            {
                Factory.Instance.LogLines.Enqueue( ex.Message );
                Factory.Instance.LogLines.Enqueue( ex.StackTrace );
            }
        }
Пример #2
0
        private void AllSeriesWorkerDoWork( object sender, DoWorkEventArgs e )
        {
            try
            {
                Factory.Instance.LogLines.Enqueue( @"Fetching TVDB metadata..." );

                var wait = true;

                foreach ( var inode in this._dirs )
                {
                    if ( this._stop )
                    {
                        break;
                    }

                    this.wait_limit_workers( 5, wait );

                    var tvdbwoker = new TvdbWorker( inode );
                    this._workers.Add( tvdbwoker );
                    wait = !tvdbwoker.is_cached();
                    tvdbwoker.Run();

                    var percent = ( this._workers.Count/( double ) this._dirs.Length )*10000.0;
                    this._allSeriesWorker.ReportProgress( ( int ) percent );
                }

                this.wait_for_workers();

                if ( this._stop )
                {
                    return;
                }

                this.get_series_from_workers();
            }
            catch ( Exception ex )
            {
                Factory.Instance.LogLines.Enqueue( ex.Message );
                Factory.Instance.LogLines.Enqueue( ex.StackTrace );
            }
        }