private void Awake() { _rigidbody = GetComponent <Rigidbody>(); _colorChanger = GetComponent <ColorChanger>(); _sfxPresenter = GetComponent <SFXPresenter>(); _figureRotator = GetComponent <FigureRotator>(); }
private void Awake() { _colorChanger = GetComponentInParent <ColorChanger>(); _backSideRenderer = GetComponent <MeshRenderer>(); }