public bool checkIfAlly(Faction faction) { if (faction == null) if (allyTowardsNeutrals) return true; else return false; for (int i = 0; i < allies.Count; i++) if (faction == allies[i]) return true; return false; }
public bool checkIfAgressive(Faction faction) { if (faction == null) if (agressiveTowardsNeutrals) return true; else return false; for (int i = 0; i < enemys.Count; i++) if (faction == enemys[i]) return true; return false; }