Пример #1
0
        private void DisplayNextQuestion()
        {
            SurveyQuestion surveyQuestion = m_Questions[m_QuestionIndex];
            QuestionGroup  group          = Instantiate(m_QuestionGroupPrefab, m_QuestionGroupRoot).GetComponent <QuestionGroup>();

            group.Initialize(surveyQuestion, OnAnswerChosen);
            m_QuestionIndex++;
        }
Пример #2
0
        private void OnAnswerChosen(QuestionGroup inQuestionGroup)
        {
            if (!m_SelectedAnswers.ContainsKey(inQuestionGroup.Id))
            {
                if (m_SelectedAnswers.Count < m_Questions.Count - 1)
                {
                    DisplayNextQuestion();
                }
                else
                {
                    m_SubmitButton.GetComponentInChildren <TextMeshProUGUI>().text = "Submit";
                    m_SubmitButton.gameObject.SetActive(true);
                }
            }

            m_SelectedAnswers[inQuestionGroup.Id] = inQuestionGroup.SelectedAnswer;
        }