public DX11NullGeometry(DX11RenderContext context, int VertexCount) : base(context) { DX11NullDrawer d = new DX11NullDrawer(); d.VertexCount = VertexCount; this.drawer = d; this.drawer.Assign(this); this.InputLayout = new InputElement[0]; this.Topology = PrimitiveTopology.PointList; }
public DX11NullGeometry(DxDevice device, int VertexCount) : base(device) { DX11NullDrawer d = new DX11NullDrawer(); d.VertexCount = VertexCount; this.drawer = d; this.drawer.Assign(this); this.InputLayout = new InputElement[0]; this.Topology = PrimitiveTopology.PointList; }