Пример #1
0
        public void invoke(TriggerRangeEvent eventArgs)
        {
            // empieza el dialogo!
            if (!activated)
            {
                activated = true;
                //Program.GAME.Camera.Focus = (IFocusable)yae;
                //Program.GAME.Camera.resetCameraPosition();
                // begin dialog! a los coñazos again
                string text = "Yae: $n "
                    + "Sabia que vendrias... Goemon... $0 "
                    + "Goemon:  $n "
                    + "Yae... Se que las cosas no terminaron bien entre nosotros pero... "
                    + " $1 "
                    + "Silencio!!! "
                    + " $2 Goemon: $n "
                    + "Como podemos arreglar esto? $e "
                    + "Yae: $n "
                    + "Solo se podra resolver con la muerte... $e "
                    + "Yae: $n "
                    + "Es hora de la batalla!!!!";

                // parametros!!!
                DialogParameters[] pars = new DialogParameters[5];
                pars[0] = new DialogParameters(false);
                pars[0].BlockSeconds = 4;
                pars[0].IsAutoNextAfterBlock = true;

                pars[1] = new DialogParameters(false);
                pars[1].Scale = 4;

                pars[2] = new DialogParameters(false);
                DialogManager.Instance.beginDialog(text, pars);
            }
        }
Пример #2
0
 public void invoke(TriggerRangeEvent eventArgs)
 {
     if (eventArgs.IsInRange)
     {
         Program.GAME.Camera.zoomIn();
     }
     else
     {
         Program.GAME.Camera.zoomOut();
     }
 }
Пример #3
0
 public void invoke(TriggerRangeEvent eventArgs)
 {
     DrawableEntity entity;
     if ((entity = entityToFade) != null || (entity = eventArgs.TriggerEntity as DrawableEntity) != null)
     {
         if (eventArgs.IsInRange)
         {
             FadeEffect effect = entity.findDrawEffect<FadeEffect>();
             if(effect != null)
             {
                 effect.fade(FadeEffect.FADE_TYPE.IN);
             }
         }
         else
         {
             FadeEffect effect = entity.findDrawEffect<FadeEffect>();
             if (effect != null)
             {
                 effect.fade(FadeEffect.FADE_TYPE.OUT);
             }
         }
     }
 }