Пример #1
0
        //擦弹判定(如果存在擦弹则返回一个坐标信息【道具出现的坐标信息】,返回的道具结果)
        public bool MissBullet(Player p, ref Vector2D position , ref Item itm)
        {
            if (MissTick < MissRefresh)
                return false;
            double x = p.GetX(); double y = p.GetY();    //获取到玩家坐标
            double MissJudgeDistance = 15;                //擦弹判定距离
            if (p.CurrentCharactor.Name == "da")         //不同人物具有不同的擦弹判定距离
            {
                MissJudgeDistance = 25;
            }
            if (MissJudge(MissJudgeDistance, x, y ,ref position , ref itm))
            {
                MissTick = 0;              //擦弹计时器清零(重新进入计时周期)
                return true;
            }

            return false;
        }
Пример #2
0
        StateSystem _system; // 状态机

        #endregion Fields

        #region Constructors

        public Stage1State(StateSystem system , TextureManager texturemanager , SoundManagerEx soundmanager ,Form1 form = null)
        {
            _system = system;
            _textureManager = texturemanager;
            _soundmanager = soundmanager;
            if(form != null)
            this.form = form;

            GamePlayer = new Player();
            Datas.CurrentPlayer = GamePlayer;

            gameview = new GameView(texturemanager, soundmanager, 5 , GamePlayer); //中间层着色,注册角色
            GamePlayer.RegisteredRCharactors(Datas.Charactors[Datas.Fore_People_Select],
              Datas.Charactors[Datas.Fore_People_Select]);//  Form1.Charactors[Datas.Back_People_Select]);
            GamePlayer.Position.Y = 30;
            GamePlayer.RenderSpeed = 0.075f;                            //人物帧动画渲染速度

            foretable = new ForeTable(texturemanager, 10);          //最前层着色

            foretable.HighScores = 0;
            foretable.Power = 0;
            foretable.Graze = 0;
            foretable.CurrentPoint = 0;
            foretable.LevelPoint = 1550;
            foretable.CurrentTims = 0;
            foretable.TotleTims = 6400;
            foretable.GameLevel = 1;

            Logo = new Sprite();
            Logo.Texture = texturemanager.Get("logo1");
            Logo.SetWidth(192);
            Logo.SetHeight(192);
            Logo.SetPosition(210, -130);

            test = new Extra.VariableSprite();
            test.BindSprite(Logo);
            test.SetAttribute(210, -130, 0, 192, 192);

            fonc = new FontAciHuaKang(texturemanager);
            TextWriter = new FontWriterTool(fonc);
        }