private bool LoadTextureFormatDataFromBuffer() { #if NATIVE_PLUGIN_LOAD textureData.width = FastLoad_Texture_GetWidth(); textureData.heght = FastLoad_Texture_GetHeight(); textureData.format = FastLoad_Texture_GetFormat(); textureData.flags = FastLoad_Texture_GetFlags(); textureData.compressedSize = 0; textureData.dataSize = FastLoad_Texture_GetBodySize(); textureData.rawData = FastLoad_Texture_GetRawData(); #else if (!FastLoaderUtil.CheckHeader(this.bufferData, 0, FastLoaderUtil.FastTextureHeader)) { return(false); } textureData.width = FastLoaderUtil.GetIntFromByteArray(this.bufferData, 8); textureData.heght = FastLoaderUtil.GetIntFromByteArray(this.bufferData, 12); textureData.format = FastLoaderUtil.GetIntFromByteArray(this.bufferData, 16); textureData.flags = FastLoaderUtil.GetIntFromByteArray(this.bufferData, 20); textureData.compressedSize = FastLoaderUtil.GetIntFromByteArray(this.bufferData, 24); textureData.dataSize = FastLoaderUtil.GetIntFromByteArray(this.bufferData, 28); if (textureData.compress) { Lz4Util.Decode(this.bufferData, 32, textureData.compressedSize, this.uncompressedBuffer, 0, textureData.dataSize); textureData.rawData = Marshal.UnsafeAddrOfPinnedArrayElement(this.uncompressedBuffer, 0); } else { textureData.rawData = Marshal.UnsafeAddrOfPinnedArrayElement(this.bufferData, 32); } #endif return(true); }