IsNewKeyPress() публичный Метод

Helper for checking if a key was newly pressed during this update.
public IsNewKeyPress ( Keys key ) : bool
key Keys
Результат bool
Пример #1
0
        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            // Control debug view
            if (input.IsNewButtonPress(Buttons.Start))
            {
                EnableOrDisableFlag(DebugViewFlags.Shape);
                EnableOrDisableFlag(DebugViewFlags.DebugPanel);
                EnableOrDisableFlag(DebugViewFlags.PerformanceGraph);
                EnableOrDisableFlag(DebugViewFlags.Joint);
                EnableOrDisableFlag(DebugViewFlags.ContactPoints);
                EnableOrDisableFlag(DebugViewFlags.ContactNormals);
                EnableOrDisableFlag(DebugViewFlags.Controllers);
            }

            if (input.IsNewKeyPress(Keys.F1))
                EnableOrDisableFlag(DebugViewFlags.Shape);
            if (input.IsNewKeyPress(Keys.F2))
            {
                EnableOrDisableFlag(DebugViewFlags.DebugPanel);
                EnableOrDisableFlag(DebugViewFlags.PerformanceGraph);
            }
            if (input.IsNewKeyPress(Keys.F3))
                EnableOrDisableFlag(DebugViewFlags.Joint);
            if (input.IsNewKeyPress(Keys.F4))
            {
                EnableOrDisableFlag(DebugViewFlags.ContactPoints);
                EnableOrDisableFlag(DebugViewFlags.ContactNormals);
            }
            if (input.IsNewKeyPress(Keys.F5))
                EnableOrDisableFlag(DebugViewFlags.PolygonPoints);
            if (input.IsNewKeyPress(Keys.F6))
                EnableOrDisableFlag(DebugViewFlags.Controllers);
            if (input.IsNewKeyPress(Keys.F7))
                EnableOrDisableFlag(DebugViewFlags.CenterOfMass);
            if (input.IsNewKeyPress(Keys.F8))
                EnableOrDisableFlag(DebugViewFlags.AABB);

            if (input.IsNewButtonPress(Buttons.Back) || input.IsNewKeyPress(Keys.Escape))
                ExitScreen();

            if (HasCursor)
                HandleCursor(input);

            if (_userAgent != null)
                HandleUserAgent(input);

            if (EnableCameraControl)
                HandleCamera(input, gameTime);

            base.HandleInput(input, gameTime);
        }
Пример #2
0
 /// <summary>
 /// Responds to user input, accepting or cancelling the message box.
 /// </summary>
 public override void HandleInput(InputHelper input, GameTime gameTime)
 {
     if (input.IsMenuSelect() || input.IsMenuCancel() || input.IsNewKeyPress(Keys.F1) || input.IsNewButtonPress(Buttons.Start))
     {
         ExitScreen();
     }
 }
Пример #3
0
        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            if (input.IsNewButtonPress(Buttons.A) || input.IsNewMouseButtonPress(MouseButtons.RightButton) || input.IsNewKeyPress(Keys.Space))
                _walker.Reverse();

            base.HandleInput(input, gameTime);
        }
Пример #4
0
        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            if (input.IsNewButtonPress(Buttons.Start) || input.IsNewKeyPress(Keys.F1))
            {
                Framework.AddScreen(new DescriptionBoxScreen(GetDetails()));
            }

            if (input.IsScreenExit())
            {
                ExitScreen();
            }

            if (HasCursor)
            {
                HandleCursor(input);
            }

            if (_userAgent != null)
            {
                HandleUserAgent(input);
            }

            if (EnableCameraControl)
            {
                HandleCamera(input, gameTime);
            }

            base.HandleInput(input, gameTime);
        }
 /// <summary>
 /// Responds to user input, accepting or cancelling the message box.
 /// </summary>
 public override void HandleInput(InputHelper input, GameTime gameTime)
 {
     if (input.IsMenuSelect() || input.IsMenuCancel() || input.IsNewKeyPress(Keys.F1) || input.IsNewButtonPress(Buttons.Start))
     {
         ExitScreen();
     }
 }
Пример #6
0
        private void HandleCamera(InputHelper input, GameTime gameTime)
        {
            Vector2 camMove = Vector2.Zero;

            if (input.GamePadState.IsButtonDown(Buttons.RightShoulder))
            {
                camMove = input.GamePadState.ThumbSticks.Right * new Vector2(10f, -10f) * (float)gameTime.ElapsedGameTime.TotalSeconds;
                if (input.GamePadState.IsButtonDown(Buttons.RightTrigger))
                {
                    Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
                }

                if (input.GamePadState.IsButtonDown(Buttons.LeftTrigger))
                {
                    Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
                }

                if (input.IsNewButtonPress(Buttons.X))
                {
                    Camera.ResetCamera();
                }
            }
            else
            {
                if (input.KeyboardState.IsKeyDown(Keys.Up))
                {
                    camMove.Y -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
                }
                if (input.KeyboardState.IsKeyDown(Keys.Down))
                {
                    camMove.Y += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
                }
                if (input.KeyboardState.IsKeyDown(Keys.Left))
                {
                    camMove.X -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
                }
                if (input.KeyboardState.IsKeyDown(Keys.Right))
                {
                    camMove.X += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
                }
                if (input.KeyboardState.IsKeyDown(Keys.PageUp))
                {
                    Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
                }
                if (input.KeyboardState.IsKeyDown(Keys.PageDown))
                {
                    Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
                }
                if (input.IsNewKeyPress(Keys.Home))
                {
                    Camera.ResetCamera();
                }
            }

            if (camMove != Vector2.Zero)
            {
                Camera.MoveCamera(camMove);
            }
        }
Пример #7
0
        private void HandleCamera(InputHelper input, GameTime gameTime)
        {
            Vector2 camMove = Vector2.Zero;

            if (input.KeyboardState.IsKeyDown(Keys.Up))
            {
                camMove.Y -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.Down))
            {
                camMove.Y += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.Left))
            {
                camMove.X -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.Right))
            {
                camMove.X += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.PageUp))
            {
                Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
            }
            if (input.KeyboardState.IsKeyDown(Keys.PageDown))
            {
                Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
            }
            if (camMove != Vector2.Zero)
            {
                Camera.MoveCamera(camMove);
            }
            if (input.IsNewKeyPress(Keys.Home))
            {
                Camera.ResetCamera();
            }
        }
Пример #8
0
        private void HandleCamera(InputHelper input, GameTime gameTime)
        {
            Vector2 camMove = Vector2.Zero;

            if (input.KeyboardState.IsKeyDown(Keys.Up))
            {
                camMove.Y -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.Down))
            {
                camMove.Y += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.Left))
            {
                camMove.X -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.Right))
            {
                camMove.X += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.PageUp))
            {
                Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
            }
            if (input.KeyboardState.IsKeyDown(Keys.PageDown))
            {
                Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
            }
            if (camMove != Vector2.Zero)
            {
                Camera.MoveCamera(camMove);
            }
            if (input.IsNewKeyPress(Keys.Home))
            {
                Camera.ResetCamera();
            }
        }
Пример #9
0
        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            if (input.IsNewButtonPress(Buttons.Start) || input.IsNewKeyPress(Keys.F1))
                Framework.AddScreen(new DescriptionBoxScreen(GetDetails()));

            if (input.IsScreenExit())
                ExitScreen();

            if (HasCursor)
                HandleCursor(input);

            if (_userAgent != null)
                HandleUserAgent(input);

            if (EnableCameraControl)
                HandleCamera(input, gameTime);

            base.HandleInput(input, gameTime);
        }
Пример #10
0
        private void HandleCamera(InputHelper input, GameTime gameTime)
        {
            Vector2 camMove = Vector2.Zero;
            if (input.GamePadState.IsButtonDown(Buttons.RightShoulder))
            {
                camMove = input.GamePadState.ThumbSticks.Right * new Vector2(10f, -10f) * (float)gameTime.ElapsedGameTime.TotalSeconds;
                if (input.GamePadState.IsButtonDown(Buttons.RightTrigger))
                    Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;

                if (input.GamePadState.IsButtonDown(Buttons.LeftTrigger))
                    Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;

                if (input.IsNewButtonPress(Buttons.X))
                    Camera.ResetCamera();
            }
            else
            {
                if (input.KeyboardState.IsKeyDown(Keys.Up))
                    camMove.Y -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
                if (input.KeyboardState.IsKeyDown(Keys.Down))
                    camMove.Y += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
                if (input.KeyboardState.IsKeyDown(Keys.Left))
                    camMove.X -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
                if (input.KeyboardState.IsKeyDown(Keys.Right))
                    camMove.X += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
                if (input.KeyboardState.IsKeyDown(Keys.PageUp))
                    Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
                if (input.KeyboardState.IsKeyDown(Keys.PageDown))
                    Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
                if (input.IsNewKeyPress(Keys.Home))
                    Camera.ResetCamera();
            }

            if (camMove != Vector2.Zero)
                Camera.MoveCamera(camMove);
        }
Пример #11
0
        public override void HandleInput(InputHelper input, GameTime gameTime)
        {
            // Control debug view
            if (input.IsNewButtonPress(Buttons.Start))
            {
                EnableOrDisableFlag(DebugViewFlags.Shape);
                EnableOrDisableFlag(DebugViewFlags.DebugPanel);
                EnableOrDisableFlag(DebugViewFlags.PerformanceGraph);
                EnableOrDisableFlag(DebugViewFlags.Joint);
                EnableOrDisableFlag(DebugViewFlags.ContactPoints);
                EnableOrDisableFlag(DebugViewFlags.ContactNormals);
                EnableOrDisableFlag(DebugViewFlags.Controllers);
            }

            if (input.IsNewKeyPress(Keys.F1))
            {
                EnableOrDisableFlag(DebugViewFlags.Shape);
            }
            if (input.IsNewKeyPress(Keys.F2))
            {
                EnableOrDisableFlag(DebugViewFlags.DebugPanel);
                EnableOrDisableFlag(DebugViewFlags.PerformanceGraph);
            }
            if (input.IsNewKeyPress(Keys.F3))
            {
                EnableOrDisableFlag(DebugViewFlags.Joint);
            }
            if (input.IsNewKeyPress(Keys.F4))
            {
                EnableOrDisableFlag(DebugViewFlags.ContactPoints);
                EnableOrDisableFlag(DebugViewFlags.ContactNormals);
            }
            if (input.IsNewKeyPress(Keys.F5))
            {
                EnableOrDisableFlag(DebugViewFlags.PolygonPoints);
            }
            if (input.IsNewKeyPress(Keys.F6))
            {
                EnableOrDisableFlag(DebugViewFlags.Controllers);
            }
            if (input.IsNewKeyPress(Keys.F7))
            {
                EnableOrDisableFlag(DebugViewFlags.CenterOfMass);
            }
            if (input.IsNewKeyPress(Keys.F8))
            {
                EnableOrDisableFlag(DebugViewFlags.AABB);
            }

            if (input.IsNewButtonPress(Buttons.Back) || input.IsNewKeyPress(Keys.Escape))
            {
                ExitScreen();
            }

            if (HasCursor)
            {
                HandleCursor(input);
            }

            if (_userAgent != null)
            {
                HandleUserAgent(input);
            }

            if (EnableCameraControl)
            {
                HandleCamera(input, gameTime);
            }

            base.HandleInput(input, gameTime);
        }