LoadContent() публичный Метод

public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager contentManager ) : void
contentManager Microsoft.Xna.Framework.Content.ContentManager
Результат void
        /// <summary>
        /// Load your graphics content.
        /// </summary>
        protected override void LoadContent()
        {
            SpriteBatch = new SpriteBatch(GraphicsDevice);
            LineBatch = new LineBatch(GraphicsDevice);
            Assets = new AssetCreator(GraphicsDevice);
            Assets.LoadContent(Content);
            _input.LoadContent();

            // Tell each of the screens to load their content.
            foreach (GameScreen screen in _screens)
            {
                screen.LoadContent();
            }
        }
        /// <summary>
        /// Load your graphics content.
        /// </summary>
        protected override void LoadContent()
        {
            _spriteBatch = new SpriteBatch(GraphicsDevice);
            _lineBatch = new LineBatch(GraphicsDevice);
            _assetCreator = new AssetCreator(GraphicsDevice);
            _assetCreator.LoadContent(_contentManager);
            _input.LoadContent();

            // Tell each of the screens to load their content.
            foreach (GameScreen screen in _screens)
            {
                screen.LoadContent();
            }
        }