public static Body createEdge(World world, Vector2 start, Vector2 end, object userData = null) { var body = createBody(world); FixtureFactory.attachEdge(start, end, body, userData); return(body); }
public static Body createEdge(World world, Vector2 start, Vector2 end, object userData = null) { var body = createBody(world); FixtureFactory.attachEdge(start, end, body, userData); return(body); }