CreateBody() публичный статический Метод

public static CreateBody ( World world, Vector2 position = newVector2(), float rotation, BodyType bodyType = BodyType.Static, object userData = null ) : Body
world FarseerPhysics.Dynamics.World
position Vector2
rotation float
bodyType BodyType
userData object
Результат FarseerPhysics.Dynamics.Body
Пример #1
0
        public static Fixture CreateEdge(World world, Vector2 start, Vector2 end, Object userData)
        {
            Body body = BodyFactory.CreateBody(world);

            return(CreateEdge(start, end, body, userData));
        }
Пример #2
0
        public static Fixture CreateCircle(World world, float radius, float density, Vector2 position, Object userData)
        {
            Body body = BodyFactory.CreateBody(world, position);

            return(CreateCircle(radius, density, body, userData));
        }