Пример #1
0
    void Update()
    {
        Init();

        if (lastContacts.Count < 1)
        {
            guiText.text = "Contact: null";
        }
        else
        {
            string guiOutput = "";
            float  weight    = 0f;
            foreach (Contact lastContact in lastContacts)
            {
                // get stats!
                bool isTouching = lastContact.IsTouching();
                FarseerPhysics.Common.FixedArray2 <FVector2> contactPoints;
                FVector2 normal;

                string cps = "none";
                string cn  = "none";
                string lpm = "none";

                float dot = 0f;
                //float dot2 = 0f;

                if (isTouching)
                {
                    lastContact.GetWorldManifold(out normal, out contactPoints);
                    cps = string.Format("p0[ {0}, {1} ] p1[ {2}, {3} ]", contactPoints[0].X, contactPoints[0].Y, contactPoints[1].X, contactPoints[1].Y);
                    cn  = string.Format("[ {0}, {1} ]", normal.X, normal.Y);
                    FarseerPhysics.Common.FixedArray2 <FarseerPhysics.Collision.ManifoldPoint> lpp = lastContact.Manifold.Points;
                    lpm = string.Format("nimpulse[ {0}, {1} ] tanimpulse[ {2}, {3} ]", lpp[0].NormalImpulse / Time.fixedDeltaTime, lpp[1].NormalImpulse / Time.fixedDeltaTime, lpp[0].TangentImpulse / Time.fixedDeltaTime, lpp[1].TangentImpulse / Time.fixedDeltaTime);
                    dot = FVector2.Dot(FVector2.Normalize(-AttachedBody.PhysicsBody.Position + contactPoints[0]), normal);
                    //dot2 = FVector2.Dot(FVector2.Normalize(-AttachedBody.PhysicsBody.Position+contactPoints[1]), normal);
                    weight += (1f * (lpp[0].NormalImpulse / Time.fixedDeltaTime) / 9.8f);
                    weight += (1f * (lpp[1].NormalImpulse / Time.fixedDeltaTime) / 9.8f);
                }

                guiOutput += string.Format(contactInfoBase,
                                           lastContact.Restitution,
                                           lastContact.TangentSpeed,
                                           cps,
                                           cn,
                                           lpm,
                                           dot);
            }
            for (int i = 0; i < lastContacts.Count; i++)
            {
                if (!lastContacts[i].IsTouching())
                {
                    lastContacts.RemoveAt(i);
                    i = Mathf.Max(0, i - 1);
                }
            }
            float ownmass = AttachedBody.PhysicsBody.Mass;
            weight       -= ownmass;
            weight       *= 0.5f;
            weight       += ownmass;
            guiText.text  = "TOTAL WEIGHT: " + weight.ToString() + "Kg";
            guiText.text += guiOutput;
        }
    }
Пример #2
0
    private void GetWeight(ref float weight)
    {
        if (lastContacts.Count < 1)
        {
            return;
        }
        float ownWeight = weight;

        weight = 0f;
        foreach (Contact lastContact in lastContacts)
        {
            bool isTouching = lastContact.IsTouching();
            if (isTouching)
            {
                FarseerPhysics.Common.FixedArray2 <FarseerPhysics.Collision.ManifoldPoint> localManifoldPoints = lastContact.Manifold.Points;
                // gravity = 9.8f (hard coded here just for testing purposes)
                // Time.fixedDeltaTime is the FPE timeStep
                weight +=
                    (1f * (localManifoldPoints[0].NormalImpulse / Time.fixedDeltaTime) / 9.8f);
                weight +=
                    (1f * (localManifoldPoints[1].NormalImpulse / Time.fixedDeltaTime) / 9.8f);
            }
        }
        // remove inactive contacts
        for (int i = 0; i < lastContacts.Count; i++)
        {
            if (!lastContacts[i].IsTouching())
            {
                lastContacts.RemoveAt(i);
                i = Mathf.Max(0, i - 1);
            }
        }
        // calc weight
        weight -= ownWeight;
        weight *= 0.5f;
        weight += ownWeight;
    }