Пример #1
0
        public void Create()
        {
            // Root の作成
            Root root = new Root();
            {
                root.LoadGames();
                var pair = root.Pairs.Single(p => p.Loader.GameDirPath == _save.GamePath);

                int index;
                for (index = 0; index < root.Pairs.Count; index++)
                    if (root.Pairs[index].Loader.GameDirPath == _save.GamePath)
                        break;

                root.GameIndex = index;

                var loader = pair.Loader;
                {
                    loader.LoadGame();
                    loader.LoadScenarios();
                    loader.LoadMasterData();
                    loader.LoadUnits();
                }
                root.ScenarioIndex = _save.ScenarioNo - 1;
            }
            var creator = new NewGame(root);
            var manager = creator.Create();
            _save.OverrideData(manager);

            var uiManager = new ReignWindowManager(manager, _owner);
        }
Пример #2
0
        // ----- ----- ----- Method ----- ----- -----
        public NewGame(Root root)
        {
            Contract.Requires(root != null, "root");
            _root = root;

            var path = root.Pairs[root.GameIndex].Loader.GameDirPath;
            _loader = new ReignLoader(path, root.RootDir);
            _data = _loader.Load();
        }
Пример #3
0
 // ----- ----- ----- イベント用メソッド ----- ----- -----
 private void btn_WorldMap_Click(object sender, EventArgs e)
 {
     // ユーザ選択の代わりに適当なデータを与えゲームを始める。
     var root = new Root();
     {
         root.LoadGames();
         root.GameIndex = 0;
         var loader = root.Pairs[root.GameIndex].Loader;
         {
             loader.LoadGame();
             loader.LoadScenarios();
             loader.LoadMasterData();
             loader.LoadUnits();
         }
         root.ScenarioIndex = 1;
         root.SelectedMastersNo.Add(1);
     }
     ShowReignWindow(root);
 }
Пример #4
0
 /// <summary>
 /// 戦略ウィンドウの表示
 /// </summary>
 private void ShowReignWindow(Root root)
 {
     var creator = new Reign.NewGame(root);
     var manager = creator.Create();
     var uiManager = new ReignWindowManager(manager, this);
 }