static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); ConnectionWin con = new ConnectionWin(); Application.Run(con); con.Dispose(); }
/// <summary> /// Creates a FileOverview window. Depending on the selection of the ConnectionWin, its either a Client or a Server. /// The according function is triggered /// </summary> /// <param name="server">The servername. "localhost" if it is a server</param> /// <param name="login">A possible loginname - not used right now</param> /// <param name="passwd">A possible passwor - not used right now</param> /// <param name="c">The connectionWin - needed to destroy it. No idea why it didn't destroy itself...</param> public FileOverview(Client cli, string s, ConnectionWin c) { con = c; InitializeWindow(); //isLocal = false; this.serverString = s; //client = new Client(this, serverString, login, passwd); client = cli; this.Text = "Access Tracker: " + serverString; }
public FileOverview(ConnectionWin c, string dbPath) { con = c; isLocalConn = true; InitializeWindow(); this.dbProgressBar.Visible = false; this.progressbarAfterLabel.Visible = false; this.progressbarBeforeLabel.Visible = false; this.toolStripStatusLabel2.Visible = false; this.availablediskSpaceLabel.Visible = false; statusStrip1.Update(); dbConnString = @"Data Source=" + dbPath; this.Text = "Access Tracker: " + dbPath; }
/// <summary> /// Creates a FileOverview window without connecting to a server - just locally /// </summary> /// <param name="c"></param> public FileOverview(ConnectionWin c) { con = c; InitializeWindow(); // isLocal = true; this.Visible = true; // Hook up the Elapsed event for the timer. // updateTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent); // updateTimer.Enabled = true; }