public ActionResult Create(Character character) { try { // TODO: Add insert logic here db.Characters.Add(character); db.SaveChanges(); return RedirectToAction("Index"); } catch { return View(); } }
public ActionResult CharacterSeed() { Character character = new Character(); character.PlayerName = "Nicholas"; character.CharacterName = "Samuel"; character.Age = 32; character.Sex = "Male"; character.Race = "Cyborg"; character.Eyes = "Green"; character.Hair = "Brown"; character.Height = 6; character.Weight = 199; character.Description = "Crazy Healer Dude"; character.Strength = 4; character.Perception = 7; character.Endurance = 7; character.Charisma = 3; character.Intelligence = 8; character.Agility = 7; character.Luck = 4; character.Experience = 1087; character.CurrentActionPoints = 0; character.CurrentHitPoints = 0; character.Traits = new List<Trait>(); character.Skills = new List<Skill>(); character.Perks = new List<Perk>(); character.Gear = new List<Equipment>(); db.Characters.Add(character); db.SaveChanges(); return RedirectToAction("Index"); }