LoadPackages() публичный статический Метод

public static LoadPackages ( ) : void
Результат void
Пример #1
0
        void OnGUI()
        {
            if (itemStyle == null)
            {
                itemStyle = new GUIStyle(GUI.skin.GetStyle("IN Toggle"));
                itemStyle.normal.background    = null;
                itemStyle.onNormal.background  = GUI.skin.GetStyle("ObjectPickerResultsEven").active.background;
                itemStyle.focused.background   = null;
                itemStyle.onFocused.background = null;
                itemStyle.hover.background     = null;
                itemStyle.onHover.background   = null;
                itemStyle.active.background    = null;
                itemStyle.onActive.background  = null;
                itemStyle.margin.top           = 0;
                itemStyle.margin.bottom        = 0;
            }

            EditorGUILayout.BeginHorizontal();

            //package list start------
            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(5);

            EditorGUILayout.BeginVertical();
            GUILayout.Space(10);
            EditorGUILayout.LabelField("Packages", (GUIStyle)"OL Title", GUILayout.Width(300));

            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(4);

            scrollPos1 = EditorGUILayout.BeginScrollView(scrollPos1, (GUIStyle)"CN Box", GUILayout.Height(300), GUILayout.Width(300));
            EditorToolSet.LoadPackages();
            List <UIPackage> pkgs = UIPackage.GetPackages();
            int cnt = pkgs.Count;

            if (cnt == 0)
            {
                selectedPackage     = -1;
                selectedPackageName = null;
            }
            else
            {
                for (int i = 0; i < cnt; i++)
                {
                    EditorGUILayout.BeginHorizontal();
                    GUILayout.Space(4);
                    if (GUILayout.Toggle(selectedPackageName == pkgs[i].name, pkgs[i].name, itemStyle, GUILayout.ExpandWidth(true)))
                    {
                        selectedPackage     = i;
                        selectedPackageName = pkgs[i].name;
                    }
                    EditorGUILayout.EndHorizontal();
                }
            }
            EditorGUILayout.EndScrollView();

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();

            EditorGUILayout.EndHorizontal();

            //package list end------

            //component list start------

            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(5);

            EditorGUILayout.BeginVertical();
            GUILayout.Space(10);
            EditorGUILayout.LabelField("Components", (GUIStyle)"OL Title", GUILayout.Width(220));

            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(4);

            scrollPos2 = EditorGUILayout.BeginScrollView(scrollPos2, (GUIStyle)"CN Box", GUILayout.Height(300), GUILayout.Width(220));
            if (selectedPackage >= 0)
            {
                List <PackageItem> items = pkgs[selectedPackage].GetItems();
                int i = 0;
                foreach (PackageItem pi in items)
                {
                    if (pi.type == PackageItemType.Component && pi.exported)
                    {
                        EditorGUILayout.BeginHorizontal();
                        GUILayout.Space(4);
                        if (GUILayout.Toggle(selectedComponentName == pi.name, pi.name, itemStyle, GUILayout.ExpandWidth(true)))
                        {
                            selectedComponentName = pi.name;
                        }
                        i++;
                        EditorGUILayout.EndHorizontal();
                    }
                }
            }
            EditorGUILayout.EndScrollView();

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();

            EditorGUILayout.EndHorizontal();

            //component list end------

            GUILayout.Space(10);

            EditorGUILayout.EndHorizontal();

            GUILayout.Space(20);

            //buttons start---
            EditorGUILayout.BeginHorizontal();

            GUILayout.Space(210);

            if (GUILayout.Button("Cancel", GUILayout.Width(100)))
            {
                this.Close();
            }

            GUILayout.Space(20);
            if (GUILayout.Button("OK", GUILayout.Width(100)) && selectedPackage >= 0)
            {
                UIPackage selectedPkg = pkgs[selectedPackage];
                string    tmp         = selectedPkg.assetPath.ToLower();
                string    packagePath;
                int       pos = tmp.LastIndexOf("resources/");
                if (pos != -1)
                {
                    packagePath = selectedPkg.assetPath.Substring(pos + 10);
                }
                else
                {
                    packagePath = null;
                }
                bool isPrefab = PrefabUtility.GetPrefabType(Selection.activeGameObject) == PrefabType.Prefab;

                Selection.activeGameObject.SendMessage("OnUpdateSource",
                                                       new object[] { selectedPkg.name, packagePath, selectedComponentName, !isPrefab },
                                                       SendMessageOptions.DontRequireReceiver);
#if UNITY_5_3_OR_NEWER
                EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
#elif UNITY_5
                EditorApplication.MarkSceneDirty();
#else
                EditorUtility.SetDirty(Selection.activeGameObject);
#endif
                this.Close();
            }

            EditorGUILayout.EndHorizontal();
        }
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

#if (UNITY_5 || UNITY_5_3_OR_NEWER)
            DrawPropertiesExcluding(serializedObject, propertyToExclude);
#endif

            UIConfig config = (UIConfig)target;

            EditorGUILayout.BeginHorizontal();
            EditorGUI.BeginChangeCheck();
            itemsFoldout = EditorGUILayout.Foldout(itemsFoldout, "Config Items");
            if (EditorGUI.EndChangeCheck())
            {
                EditorPrefs.SetBool("itemsFoldOut", itemsFoldout);
            }
            EditorGUILayout.EndHorizontal();

            bool modified = false;

            if (itemsFoldout)
            {
                Undo.RecordObject(config, "Items");

                int len = config.Items.Count;

                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PrefixLabel("Add");
                UIConfig.ConfigKey selectedKey = (UIConfig.ConfigKey)EditorGUILayout.EnumPopup((System.Enum)UIConfig.ConfigKey.PleaseSelect);

                if (selectedKey != UIConfig.ConfigKey.PleaseSelect)
                {
                    int index = (int)selectedKey;

                    if (index > len - 1)
                    {
                        for (int i = len; i < index; i++)
                        {
                            config.Items.Add(new UIConfig.ConfigValue());
                        }

                        UIConfig.ConfigValue value = new UIConfig.ConfigValue();
                        value.valid = true;
                        UIConfig.SetDefaultValue(selectedKey, value);
                        config.Items.Add(value);
                    }
                    else
                    {
                        UIConfig.ConfigValue value = config.Items[index];
                        if (value == null)
                        {
                            value       = new UIConfig.ConfigValue();
                            value.valid = true;
                            UIConfig.SetDefaultValue(selectedKey, value);
                            config.Items[index] = value;
                        }
                        else if (!value.valid)
                        {
                            value.valid = true;
                            UIConfig.SetDefaultValue(selectedKey, value);
                        }
                    }
                }
                EditorGUILayout.EndHorizontal();

                for (int i = 0; i < len; i++)
                {
                    UIConfig.ConfigValue value = config.Items[i];
                    if (value == null || !value.valid)
                    {
                        continue;
                    }

                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(((UIConfig.ConfigKey)i).ToString());
                    switch ((UIConfig.ConfigKey)i)
                    {
                    case UIConfig.ConfigKey.ClickDragSensitivity:
                    case UIConfig.ConfigKey.DefaultComboBoxVisibleItemCount:
                    case UIConfig.ConfigKey.DefaultScrollStep:
                    case UIConfig.ConfigKey.TouchDragSensitivity:
                    case UIConfig.ConfigKey.TouchScrollSensitivity:
                    case UIConfig.ConfigKey.InputCaretSize:
                        value.i = EditorGUILayout.IntField(value.i);
                        break;

                    case UIConfig.ConfigKey.ButtonSound:
                    case UIConfig.ConfigKey.GlobalModalWaiting:
                    case UIConfig.ConfigKey.HorizontalScrollBar:
                    case UIConfig.ConfigKey.LoaderErrorSign:
                    case UIConfig.ConfigKey.PopupMenu:
                    case UIConfig.ConfigKey.PopupMenu_seperator:
                    case UIConfig.ConfigKey.TooltipsWin:
                    case UIConfig.ConfigKey.VerticalScrollBar:
                    case UIConfig.ConfigKey.WindowModalWaiting:
                    case UIConfig.ConfigKey.DefaultFont:
                        value.s = EditorGUILayout.TextField(value.s);
                        break;

                    case UIConfig.ConfigKey.DefaultScrollBounceEffect:
                    case UIConfig.ConfigKey.DefaultScrollTouchEffect:
                    case UIConfig.ConfigKey.RenderingTextBrighterOnDesktop:
                    case UIConfig.ConfigKey.AllowSoftnessOnTopOrLeftSide:
                    case UIConfig.ConfigKey.DepthSupportForPaintingMode:
                        value.b = EditorGUILayout.Toggle(value.b);
                        break;

                    case UIConfig.ConfigKey.EnhancedTextOutlineEffect:
                        EditorGUI.BeginChangeCheck();
                        value.b = EditorGUILayout.Toggle(value.b);
                        if (EditorGUI.EndChangeCheck())
                        {
                            modified = true;
                        }
                        break;

                    case UIConfig.ConfigKey.ButtonSoundVolumeScale:
                        value.f = EditorGUILayout.Slider(value.f, 0, 1);
                        break;

                    case UIConfig.ConfigKey.ModalLayerColor:
                    case UIConfig.ConfigKey.InputHighlightColor:
                        value.c = EditorGUILayout.ColorField(value.c);
                        break;

                    case UIConfig.ConfigKey.RichTextRowVerticalAlign:
                        EditorGUI.BeginChangeCheck();
                        value.i = EditorGUILayout.EnumPopup((VertAlignType)value.i).GetHashCode();
                        if (EditorGUI.EndChangeCheck())
                        {
                            modified = true;
                        }
                        break;

                    case UIConfig.ConfigKey.Branch:
                        EditorGUI.BeginChangeCheck();
                        value.s = EditorGUILayout.TextField(value.s);
                        if (EditorGUI.EndChangeCheck())
                        {
                            modified = true;
                        }
                        break;
                    }

                    if (GUILayout.Button(new GUIContent("X", "Delete Item"), EditorStyles.miniButtonRight, GUILayout.Width(30)))
                    {
                        config.Items[i].Reset();
                        UIConfig.SetDefaultValue((UIConfig.ConfigKey)i, config.Items[i]);
                        modified = true;
                    }
                    EditorGUILayout.EndHorizontal();
                }
            }

            EditorGUILayout.BeginHorizontal();
            EditorGUI.BeginChangeCheck();
            packagesFoldOut = EditorGUILayout.Foldout(packagesFoldOut, "Preload Packages");
            if (EditorGUI.EndChangeCheck())
            {
                EditorPrefs.SetBool("packagesFoldOut", packagesFoldOut);
            }
            EditorGUILayout.EndHorizontal();

            if (packagesFoldOut)
            {
                Undo.RecordObject(config, "PreloadPackages");

                EditorToolSet.LoadPackages();

                if (EditorToolSet.packagesPopupContents != null)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel("Add");
                    int selected = EditorGUILayout.Popup(EditorToolSet.packagesPopupContents.Length - 1, EditorToolSet.packagesPopupContents);
                    EditorGUILayout.EndHorizontal();

                    if (selected != EditorToolSet.packagesPopupContents.Length - 1)
                    {
                        UIPackage pkg = UIPackage.GetPackages()[selected];
                        string    tmp = pkg.assetPath.ToLower();
                        int       pos = tmp.LastIndexOf("resources/");
                        if (pos != -1)
                        {
                            string packagePath = pkg.assetPath.Substring(pos + 10);
                            if (config.PreloadPackages.IndexOf(packagePath) == -1)
                            {
                                config.PreloadPackages.Add(packagePath);
                            }

                            errorState = 0;
                        }
                        else
                        {
                            errorState = 10;
                        }
                    }
                }

                if (errorState > 0)
                {
                    errorState--;
                    EditorGUILayout.HelpBox("Package is not in resources folder.", MessageType.Warning);
                }

                int cnt = config.PreloadPackages.Count;
                int pi  = 0;
                while (pi < cnt)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel("" + pi + ".");
                    config.PreloadPackages[pi] = EditorGUILayout.TextField(config.PreloadPackages[pi]);
                    if (GUILayout.Button(new GUIContent("X", "Delete Item"), EditorStyles.miniButtonRight, GUILayout.Width(30)))
                    {
                        config.PreloadPackages.RemoveAt(pi);
                        cnt--;
                    }
                    else
                    {
                        pi++;
                    }
                    EditorGUILayout.EndHorizontal();
                }
            }
            else
            {
                errorState = 0;
            }

            if (serializedObject.ApplyModifiedProperties() || modified)
            {
                (target as UIConfig).ApplyModifiedProperties();
            }
        }
Пример #3
0
        void OnGUI()
        {
            if (itemStyle == null)
            {
                itemStyle = new GUIStyle(GUI.skin.GetStyle("Tag MenuItem"));
            }

            EditorGUILayout.BeginHorizontal();

            //package list start------
            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(5);

            EditorGUILayout.BeginVertical();
            GUILayout.Space(10);

            EditorGUILayout.LabelField("Packages", (GUIStyle)"OL Title", GUILayout.Width(300));
            GUILayout.Space(5);

            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(4);

            scrollPos1 = EditorGUILayout.BeginScrollView(scrollPos1, (GUIStyle)"CN Box", GUILayout.Height(300), GUILayout.Width(300));
            EditorToolSet.LoadPackages();
            List <UIPackage> pkgs = UIPackage.GetPackages();
            int cnt = pkgs.Count;

            if (cnt == 0)
            {
                selectedPackage     = -1;
                selectedPackageName = null;
            }
            else
            {
                for (int i = 0; i < cnt; i++)
                {
                    EditorGUILayout.BeginHorizontal();
                    if (GUILayout.Toggle(selectedPackageName == pkgs[i].name, pkgs[i].name, itemStyle, GUILayout.ExpandWidth(true)))
                    {
                        selectedPackage     = i;
                        selectedPackageName = pkgs[i].name;
                    }
                    EditorGUILayout.EndHorizontal();
                }
            }
            EditorGUILayout.EndScrollView();

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();

            EditorGUILayout.EndHorizontal();

            //package list end------

            //component list start------

            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(5);

            EditorGUILayout.BeginVertical();
            GUILayout.Space(10);

            EditorGUILayout.LabelField("Components", (GUIStyle)"OL Title", GUILayout.Width(220));
            GUILayout.Space(5);

            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(4);

            scrollPos2 = EditorGUILayout.BeginScrollView(scrollPos2, (GUIStyle)"CN Box", GUILayout.Height(300), GUILayout.Width(220));
            if (selectedPackage >= 0)
            {
                List <PackageItem> items = pkgs[selectedPackage].GetItems();
                int i = 0;
                foreach (PackageItem pi in items)
                {
                    if (pi.type == PackageItemType.Component && pi.exported)
                    {
                        EditorGUILayout.BeginHorizontal();
                        if (GUILayout.Toggle(selectedComponentName == pi.name, pi.name, itemStyle, GUILayout.ExpandWidth(true)))
                        {
                            selectedComponentName = pi.name;
                        }
                        i++;
                        EditorGUILayout.EndHorizontal();
                    }
                }
            }
            EditorGUILayout.EndScrollView();

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();

            EditorGUILayout.EndHorizontal();

            //component list end------

            GUILayout.Space(10);

            EditorGUILayout.EndHorizontal();

            GUILayout.Space(20);

            //buttons start---
            EditorGUILayout.BeginHorizontal();

            GUILayout.Space(180);

            if (GUILayout.Button("Refresh", GUILayout.Width(100)))
            {
                EditorToolSet.ReloadPackages();
            }

            GUILayout.Space(20);
            if (GUILayout.Button("OK", GUILayout.Width(100)) && selectedPackage >= 0)
            {
                UIPackage selectedPkg = pkgs[selectedPackage];
                string    tmp         = selectedPkg.assetPath.ToLower();
                string    packagePath;
                int       pos = tmp.LastIndexOf("/resources/");
                if (pos != -1)
                {
                    packagePath = selectedPkg.assetPath.Substring(pos + 11);
                }
                else
                {
                    pos = tmp.IndexOf("resources/");
                    if (pos == 0)
                    {
                        packagePath = selectedPkg.assetPath.Substring(pos + 10);
                    }
                    else
                    {
                        packagePath = selectedPkg.assetPath;
                    }
                }
                if (Selection.activeGameObject != null)
                {
#if UNITY_2018_3_OR_NEWER
                    bool isPrefab = PrefabUtility.GetPrefabAssetType(Selection.activeGameObject) != PrefabAssetType.NotAPrefab;
#else
                    bool isPrefab = PrefabUtility.GetPrefabType(Selection.activeGameObject) == PrefabType.Prefab;
#endif
                    Selection.activeGameObject.SendMessage("OnUpdateSource",
                                                           new object[] { selectedPkg.name, packagePath, selectedComponentName, !isPrefab },
                                                           SendMessageOptions.DontRequireReceiver);
                }

#if UNITY_2018_3_OR_NEWER
                PrefabStage prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
                if (prefabStage != null)
                {
                    EditorSceneManager.MarkSceneDirty(prefabStage.scene);
                }
                else
                {
                    ApplyChange();
                }
#else
                ApplyChange();
#endif
                this.Close();
            }

            EditorGUILayout.EndHorizontal();
        }