static public int MoveUI(IntPtr l) { try { FairyGUI.UIPanel self = (FairyGUI.UIPanel)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); self.MoveUI(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int MoveUI(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.UIPanel obj = (FairyGUI.UIPanel)ToLua.CheckObject(L, 1, typeof(FairyGUI.UIPanel)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.MoveUI(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }