Наследование: DisplayObject
Пример #1
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="textField"></param>
 public TypingEffect(GTextField textField)
 {
     if (textField is GRichTextField)
         _textField = ((RichTextField)textField.displayObject).textField;
     else
         _textField = (TextField)textField.displayObject;
     _textField.EnableCharPositionSupport();
     _backupVerts = new List<Vector3>();
 }
Пример #2
0
        public RichTextField()
        {
            _textField = new TextField();
            _textField.optimizeNotTouchable = false;
            _textField.objectContainer = this;
            AddChild(_textField);

            quadBatch = _textField.quadBatch;

            onClick.AddCapture(__click);
        }
Пример #3
0
        public RichTextField()
        {
            CreateGameObject("RichTextField");

            htmlPageContext = HtmlPageContext.inst;
            htmlParseOptions = new HtmlParseOptions();

            _textField = new TextField();
            _textField._optimizeNotTouchable = false;
            _textField._richTextField = this;
            AddChild(_textField);

            graphics = _textField.graphics;

            onClick.AddCapture(__click);
        }
Пример #4
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="textField"></param>
 public TypingEffect(TextField textField)
 {
     _textField = textField;
     _textField.EnableCharPositionSupport();
     _backupVerts = new List<Vector3>();
 }
Пример #5
0
 protected override void CreateDisplayObject()
 {
     _textField = new TextField();
     _textField.gOwner = this;
     displayObject = _textField;
 }
Пример #6
0
        void UpdateSelection(TextField.CharPosition cp)
        {
            TextField.CharPosition start = (TextField.CharPosition)_selectionStart;
            if (start.caretIndex == cp.caretIndex)
            {
                _selectionShape.Clear();
                return;
            }

            if (start.caretIndex > cp.caretIndex)
            {
                TextField.CharPosition tmp = start;
                start = cp;
                cp = tmp;
            }

            Vector2 v1 = GetCharLocation(start);
            Vector2 v2 = GetCharLocation(cp);

            List<Rect> rects = _selectionShape.rects;
            if (rects == null)
                rects = new List<Rect>(2);
            else
                rects.Clear();
            textField.GetLinesShape(start.lineIndex, v1.x - textField.x, cp.lineIndex, v2.x - textField.x, false, rects);
            _selectionShape.rects = rects;
            _selectionShape.xy = textField.xy;
        }
Пример #7
0
 /// <summary>
 /// 获得字符的坐标。这个坐标是容器的坐标,不是文本里的坐标。
 /// </summary>
 /// <param name="cp"></param>
 /// <returns></returns>
 Vector2 GetCharLocation(TextField.CharPosition cp)
 {
     TextField.LineInfo line = textField.lines[cp.lineIndex];
     Vector2 pos;
     if (line.text.Length == 0 || textField.charPositions.Count == 0)
     {
         if (textField.align == AlignType.Center)
             pos.x = (int)(_contentRect.width / 2);
         else
             pos.x = GUTTER_X;
     }
     else
     {
         TextField.CharPosition v = textField.charPositions[Math.Min(cp.caretIndex, textField.charPositions.Count - 1)];
         pos.x = v.offsetX - 1;
     }
     pos.x += textField.x;
     pos.y = textField.y + line.y;
     return pos;
 }
Пример #8
0
        void AdjustCaret(TextField.CharPosition cp)
        {
            _caretPosition = cp.caretIndex;

            Vector2 pos = GetCharLocation(cp);
            TextField.LineInfo line = textField.lines[cp.lineIndex];
            pos.y = line.y + textField.y;
            Vector2 newPos = pos;

            if (newPos.x < textField.textFormat.size)
                newPos.x += Math.Min(50, (int)(_contentRect.width / 2));
            else if (newPos.x > _contentRect.width - GUTTER_X - textField.textFormat.size)
                newPos.x -= Math.Min(50, (int)(_contentRect.width / 2));

            if (newPos.x < GUTTER_X)
                newPos.x = GUTTER_X;
            else if (newPos.x > _contentRect.width - GUTTER_X)
                newPos.x = Math.Max(GUTTER_X, _contentRect.width - GUTTER_X);

            if (newPos.y < GUTTER_Y)
                newPos.y = GUTTER_Y;
            else if (newPos.y + line.height >= _contentRect.height - GUTTER_Y)
                newPos.y = Math.Max(GUTTER_Y, _contentRect.height - line.height - GUTTER_Y);

            pos += MoveContent(newPos - pos);

            if (_editing)
            {
                if (line.height > 0) //将光标居中
                    pos.y += (int)(line.height - textField.textFormat.size) / 2;

                _caret.SetPosition(pos.x, pos.y, 0);

                Vector2 cursorPos = _caret.LocalToGlobal(new Vector2(0, _caret.height));
                Input.compositionCursorPos = cursorPos;

                _nextBlink = Time.time + 0.5f;
                _caret.graphics.enabled = true;

                if (_selectionStart != null)
                    UpdateSelection(cp);
            }
        }
 public RichTextField(TextField textField)
 {
     Create(textField);
 }
        void Create(TextField textField)
        {
            CreateGameObject("RichTextField");
            this.opaque = true;

            onFocusIn = new EventListener(this, "onFocusIn");
            onFocusOut = new EventListener(this, "onFocusOut");
            onChanged = new EventListener(this, "onChanged");

            htmlPageContext = HtmlPageContext.inst;
            htmlParseOptions = new HtmlParseOptions();

            this.textField = textField;
            textField.richTextField = this;
            AddChild(textField);

            graphics = textField.graphics;
        }