Dispose() публичный Метод

public Dispose ( ) : void
Результат void
Пример #1
0
        override public void Dispose()
        {
            int cnt = _transitions.Count;

            for (int i = 0; i < cnt; ++i)
            {
                Transition trans = _transitions[i];
                trans.Dispose();
            }

            cnt = _controllers.Count;
            for (int i = 0; i < cnt; ++i)
            {
                Controller c = _controllers[i];
                c.Dispose();
            }

            if (scrollPane != null)
            {
                scrollPane.Dispose();
            }

            base.Dispose();             //Dispose native tree first, avoid DisplayObject.RemoveFromParent call

            cnt = _children.Count;
            for (int i = cnt - 1; i >= 0; --i)
            {
                GObject obj = _children[i];
                obj.InternalSetParent(null);                 //Avoid GObject.RemoveParent call
                obj.Dispose();
            }
        }
 static int Dispose(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         FairyGUI.ScrollPane obj = (FairyGUI.ScrollPane)ToLua.CheckObject(L, 1, typeof(FairyGUI.ScrollPane));
         obj.Dispose();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }