public Update ( |
||
mc | ||
context | ||
Результат | void |
public override void Update(UpdateContext context, float parentAlpha) { if (_needRebuild) { Rebuild(); } if (_playing && frameCount != 0 && _status != 3) { playState.Update(this, context); if (_currentFrame != playState.currrentFrame) { if (_status == 1) { _currentFrame = _start; playState.currrentFrame = _currentFrame; _status = 0; } else if (_status == 2) { _currentFrame = _endAt; playState.currrentFrame = _currentFrame; _status = 3; Stage.inst.onPostUpdate.Add(__playEnd); } else { _currentFrame = playState.currrentFrame; if (_currentFrame == _end) { if (_times > 0) { _times--; if (_times == 0) { _status = 2; } else { _status = 1; } } } } quadBatch.SetQuadAlpha(_currentFrame, 1, 1f, 0f); } } quadBatch.Update(context, alpha * parentAlpha); }
static public int Update(IntPtr l) { try { FairyGUI.PlayState self = (FairyGUI.PlayState)checkSelf(l); FairyGUI.MovieClip a1; checkType(l, 2, out a1); FairyGUI.UpdateContext a2; checkType(l, 3, out a2); self.Update(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int Update(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); FairyGUI.PlayState obj = (FairyGUI.PlayState)ToLua.CheckObject <FairyGUI.PlayState>(L, 1); FairyGUI.MovieClip arg0 = (FairyGUI.MovieClip)ToLua.CheckObject <FairyGUI.MovieClip>(L, 2); FairyGUI.UpdateContext arg1 = (FairyGUI.UpdateContext)ToLua.CheckObject <FairyGUI.UpdateContext>(L, 3); obj.Update(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }