void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/Emoji"); UIConfig.verticalScrollBar = UIPackage.GetItemURL("Emoji", "ScrollBar_VT"); UIConfig.defaultScrollBarDisplay = ScrollBarDisplayType.Auto; _mainView = UIPackage.CreateObject("Emoji", "Main").asCom; _mainView.fairyBatching = true; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _list = _mainView.GetChild("list").asList; _list.RemoveChildrenToPool(); _input = _mainView.GetChild("input").asTextInput; _input.onKeyDown.Add(__inputKeyDown); _itemURL1 = UIPackage.GetItemURL("Emoji", "chatLeft"); _itemURL2 = UIPackage.GetItemURL("Emoji", "chatRight"); _mainView.GetChild("btnSend").onClick.Add(__clickSendBtn); _mainView.GetChild("btnEmoji").onClick.Add(__clickEmojiBtn); _emojiSelectUI = UIPackage.CreateObject("Emoji", "EmojiSelectUI").asCom; _emojiSelectUI.fairyBatching = true; _emojiSelectUI.GetChild("list").asList.onClickItem.Add(__clickEmoji); }
IEnumerator LoadUIPackage() { string url = Application.streamingAssetsPath.Replace("\\", "/") + "/FairyGUI-Examples/bundleusage.ab"; if (Application.platform != RuntimePlatform.Android) url = "file:///" + url; WWW www = new WWW(url); yield return www; if (string.IsNullOrEmpty(www.error)) { AssetBundle bundle = www.assetBundle; if (bundle == null) { Debug.LogWarning("Run Window->Build FairyGUI example Bundles first."); yield return 0; } UIPackage.AddPackage(bundle); _mainView = UIPackage.CreateObject("BundleUsage", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _mainView.GetTransition("t0").Play(); } else Debug.LogError(www.error); }
void Start() { Application.targetFrameRate = 60; Stage.inst.onKeyDown.Add(OnKeyDown); _mainView = this.GetComponent<UIPanel>().ui; _guideLayer = UIPackage.CreateObject("Guide", "GuideLayer").asCom; _guideLayer.SetSize(GRoot.inst.width, GRoot.inst.height); _guideLayer.AddRelation(GRoot.inst, RelationType.Size); GObject bagBtn = _mainView.GetChild("bagBtn"); bagBtn.onClick.Add(() => { _guideLayer.RemoveFromParent(); }); _mainView.GetChild("n2").onClick.Add(() => { GRoot.inst.AddChild(_guideLayer); //!!Before using TransformRect(or GlobalToLocal), the object must be added first Rect rect = bagBtn.TransformRect(new Rect(0, 0, bagBtn.width, bagBtn.height), _guideLayer); GObject window = _guideLayer.GetChild("window"); window.size = new Vector2((int)rect.size.x, (int)rect.size.y); window.TweenMove(new Vector2((int)rect.position.x, (int)rect.position.y), 0.5f); }); }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/Guide"); _mainView = UIPackage.CreateObject("Guide", "Main").asCom; _mainView.fairyBatching = true; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _guideLayer = UIPackage.CreateObject("Guide", "GuideLayer").asCom; _guideLayer.SetSize(GRoot.inst.width, GRoot.inst.height); _guideLayer.AddRelation(GRoot.inst, RelationType.Size); GObject bagBtn = _mainView.GetChild("bagBtn"); bagBtn.onClick.Add(() => { _guideLayer.RemoveFromParent(); }); _mainView.GetChild("n2").onClick.Add(() => { Rect rect = bagBtn.LocalToGlobal(new Rect(0, 0, bagBtn.width, bagBtn.height)); GRoot.inst.AddChild(_guideLayer); //!!Before using GlobalToLocal, the object must be added first rect = bagBtn.TransformRect(new Rect(0, 0, bagBtn.width, bagBtn.height), _guideLayer); GObject window = _guideLayer.GetChild("window"); window.size = new Vector2((int)rect.size.x, (int)rect.size.y); window.TweenMove(new Vector2((int)rect.position.x, (int)rect.position.y), 0.5f); }); }
void Start() { Application.targetFrameRate = 60; DontDestroyOnLoad(this.gameObject); Stage.Instantiate(5); Stage.inst.AddChild(new GRoot().displayObject); Stage.inst.camera.clearFlags = CameraClearFlags.Depth; Stage.inst.onKeyDown.Add(OnKeyDown); //setup custom loader classs UIObjectFactory.SetLoaderExtension(typeof(MyGLoader)); GRoot.inst.SetContentScaleFactor(1136, 640); UIPackage.AddPackage("BagDemo"); _mainView = UIPackage.CreateObject("Bag", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _bagWindow = new BagWindow(); _mainView.GetChild("bagBtn").onClick.Add(() => { _bagWindow.Show(); }); }
void Start() { Application.targetFrameRate = 60; DontDestroyOnLoad(this.gameObject); Stage.Instantiate(5); Stage.inst.AddChild(new GRoot().displayObject); Stage.inst.camera.clearFlags = CameraClearFlags.Depth; Stage.inst.onKeyDown.Add(OnKeyDown); GRoot.inst.SetContentScaleFactor(1136, 640); UIPackage.AddPackage("UI/JoystickDemo"); _mainView = UIPackage.CreateObject("Demo", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _joystick = new JoystickModule(_mainView); _joystick.onMove.Add(__joystickMove); _joystick.onEnd.Add(__joystickEnd); _npc = GameObject.Find("npc").transform; }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/Transition"); _mainView = UIPackage.CreateObject("Transition", "Main").asCom; _mainView.fairyBatching = true; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _btnGroup = _mainView.GetChild("g0").asGroup; _g1 = UIPackage.CreateObject("Transition", "BOSS").asCom; _g2 = UIPackage.CreateObject("Transition", "BOSS_SKILL").asCom; _g3 = UIPackage.CreateObject("Transition", "TRAP").asCom; _g4 = UIPackage.CreateObject("Transition", "GoodHit").asCom; _g5 = UIPackage.CreateObject("Transition", "PowerUp").asCom; _g5.GetTransition("t0").SetHook("play_num_now", __playNum); _mainView.GetChild("btn0").onClick.Add(() => { __play(_g1); }); _mainView.GetChild("btn1").onClick.Add(() => { __play(_g2); }); _mainView.GetChild("btn2").onClick.Add(() => { __play(_g3); }); _mainView.GetChild("btn3").onClick.Add(__play4); _mainView.GetChild("btn4").onClick.Add(__play5); }
public MainPanel() { _view = UIPackage.CreateObject("Demo", "Demo").asCom; _view.fairyBatching = true;//优化drawcall,可以切换这条语句看效果 _view.SetSize(GRoot.inst.width, GRoot.inst.height); _view.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_view); _backBtn = _view.GetChild("btn_Back"); _backBtn.visible = false; _backBtn.onClick.Add(onClickBack); _demoContainer = _view.GetChild("container").asCom; _cc = _view.GetController("c1"); int cnt = _view.numChildren; for (int i = 0; i < cnt; i++) { GObject obj = _view.GetChildAt(i); if (obj.group != null && obj.group.name == "btns") obj.onClick.Add(runDemo); } _demoObjects = new Dictionary<string, GComponent>(); }
void Start() { Application.targetFrameRate = 60; DontDestroyOnLoad(this.gameObject); Stage.Instantiate(5); Stage.inst.AddChild(new GRoot().displayObject); Stage.inst.camera.clearFlags = CameraClearFlags.Depth; Stage.inst.onKeyDown.Add(OnKeyDown); GRoot.inst.SetContentScaleFactor(1136, 640); UIPackage.AddPackage("UI/CustomMaterialDemo"); _mainView = UIPackage.CreateObject("Demo", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _btn0 = _mainView.GetChild("b0").asButton; _btn0.icon = "k0"; _time1 = 5; _mat0 = new Material(Shader.Find("Cooldown mask")); _mat0.SetFloat("_Progress", 0f); _mat0.SetTexture("_MaskTex", (Texture)Resources.Load("CooldownMask")); _btn0.GetChild("icon").asLoader.material = _mat0; _btn1 = _mainView.GetChild("b1").asButton; _btn1.icon = "k1"; _time2 = 10; _mat1 = new Material(Shader.Find("Cooldown mask")); _mat1.SetFloat("_Progress", 0f); _mat1.SetTexture("_MaskTex", (Texture)Resources.Load("CooldownMask")); _btn1.GetChild("icon").asLoader.material = _mat1; }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/HitTest"); _mainView = UIPackage.CreateObject("HitTest", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); cube = GameObject.Find("Cube").transform; Stage.inst.onTouchBegin.Add(OnTouchBegin); }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/RenderTexture"); _mainView = UIPackage.CreateObject("RenderTexture", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _testWin = new Window3(); _mainView.GetChild("n2").onClick.Add(() => { _testWin.Show(); }); }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/EmitNumbers"); _mainView = UIPackage.CreateObject("EmitNumbers", "Main").asCom; _mainView.fairyBatching = true; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _npc1 = GameObject.Find("npc1").transform; _npc2 = GameObject.Find("npc2").transform; StartCoroutine(RunTest()); }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/Model"); _mainView = UIPackage.CreateObject("Model", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); Object prefab = Resources.Load("Role/npc"); GameObject go = (GameObject)Object.Instantiate(prefab); go.transform.localPosition = new Vector3(61, -89, 1000); //set z to far from UICamera is important! go.transform.localScale = new Vector3(180, 180, 180); go.transform.localEulerAngles = new Vector3(0, 100, 0); _mainView.GetChild("holder").asGraph.SetNativeObject(new GoWrapper(go)); }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); //Register custom loader class UIObjectFactory.SetLoaderExtension(typeof(MyGLoader)); UIPackage.AddPackage("UI/Bag"); _mainView = UIPackage.CreateObject("Bag", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _bagWindow = new BagWindow(); _mainView.GetChild("bagBtn").onClick.Add(() => { _bagWindow.Show(); }); }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/Joystick"); _mainView = UIPackage.CreateObject("Joystick", "Main").asCom; _mainView.fairyBatching = true; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _text = _mainView.GetChild("n9").asTextField; _joystick = new JoystickModule(_mainView); _joystick.onMove.Add(__joystickMove); _joystick.onEnd.Add(__joystickEnd); }
public void Init() { _cutSceneView = UIPackage.CreateObject("CutScene", "CutScene").asCom; _cutSceneView.SetSize(GRoot.inst.width, GRoot.inst.height); _cutSceneView.AddRelation(GRoot.inst, RelationType.Size); _mainView = UIPackage.CreateObject("CutScene", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); _mainView.GetChild("n0").onClick.Add(() => { LoadLevel("scene1"); }); _mainView.GetChild("n1").onClick.Add(() => { LoadLevel("scene2"); }); }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/Particles"); UIObjectFactory.SetPackageItemExtension(UIPackage.GetItemURL("Particles", "CoolComponent"), typeof(CoolComponent)); _mainView = UIPackage.CreateObject("Particles", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); Object prefab = Resources.Load("Flame"); GameObject go = (GameObject)Object.Instantiate(prefab); _mainView.GetChild("holder").asGraph.SetNativeObject(new GoWrapper(go)); _mainView.GetChild("c0").draggable = true; _mainView.GetChild("c1").draggable = true; }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/Extension"); UIObjectFactory.SetPackageItemExtension(UIPackage.GetItemURL("Extension", "mailItem"), typeof(MailItem)); _mainView = UIPackage.CreateObject("Extension", "Main").asCom; _mainView.fairyBatching = true; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _list = _mainView.GetChild("mailList").asList; for (int i = 0; i < 10; i++) { MailItem item = (MailItem)_list.AddItemFromPool(); item.setFetched(i % 3 == 0); item.setRead(i % 2 == 0); item.setTime("5 Nov 2015 16:24:33"); item.title = "Mail title here"; } _list.EnsureBoundsCorrect(); float delay = 0f; for (int i = 0; i < 10; i++) { MailItem item = (MailItem)_list.GetChildAt(i); if (_list.IsChildInView(item)) { item.PlayEffect(delay); delay += 0.2f; } else break; } }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/LoopList"); _mainView = UIPackage.CreateObject("LoopList", "Main").asCom; _mainView.fairyBatching = true; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _list = _mainView.GetChild("list").asList; _list.SetVirtualAndLoop(); _list.itemRenderer = RenderListItem; _list.numItems = 5; _list.scrollPane.onScroll.Add(DoSpecialEffect); DoSpecialEffect(); }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/Cooldown"); _mainView = UIPackage.CreateObject("Cooldown", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _btn0 = _mainView.GetChild("b0").asButton; _btn0.icon = "Cooldown/k0"; _time1 = 5; _mask0 = _btn0.GetChild("mask").asImage; _btn1 = _mainView.GetChild("b1").asButton; _btn1.icon = "Cooldown/k1"; _time2 = 10; _mask1 = _btn1.GetChild("mask").asImage; }
void Start() { Application.targetFrameRate = 60; DontDestroyOnLoad(this.gameObject); Stage.Instantiate(5); Stage.inst.AddChild(new GRoot().displayObject); Stage.inst.camera.clearFlags = CameraClearFlags.Depth; Stage.inst.onKeyDown.Add(OnKeyDown); GRoot.inst.SetContentScaleFactor(1136, 640); UIPackage.AddPackage("UI/RenderTextureDemo"); _mainView = UIPackage.CreateObject("Demo", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _testWindow = new TestWindow(); _mainView.GetChild("bagBtn").onClick.Add(() => { _testWindow.Show(); }); }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/ModalWaiting"); UIConfig.globalModalWaiting = UIPackage.GetItemURL("ModalWaiting", "GlobalModalWaiting"); UIConfig.windowModalWaiting = UIPackage.GetItemURL("ModalWaiting", "WindowModalWaiting"); UIObjectFactory.SetPackageItemExtension(UIPackage.GetItemURL("ModalWaiting", "GlobalModalWaiting"), typeof(GlobalWaiting)); _mainView = UIPackage.CreateObject("ModalWaiting", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _testWin = new Window4(); _mainView.GetChild("n0").onClick.Add(() => { _testWin.Show(); }); StartCoroutine(WaitSomeTime()); }
void Start() { Application.targetFrameRate = 60; DontDestroyOnLoad(this.gameObject); Stage.Instantiate(5); Stage.inst.AddChild(new GRoot().displayObject); Stage.inst.camera.clearFlags = CameraClearFlags.Depth; Stage.inst.onKeyDown.Add(OnKeyDown); GRoot.inst.SetContentScaleFactor(1136, 640); UIPackage.AddPackage("UI/EmojiDemo"); UIConfig.verticalScrollBar = UIPackage.GetItemURL("Demo", "ScrollBar_VT"); UIConfig.defaultScrollBarDisplay = ScrollBarDisplayType.Auto; _mainView = UIPackage.CreateObject("Demo", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _list = _mainView.GetChild("list").asList; _list.RemoveChildrenToPool(); _input = _mainView.GetChild("input").asTextInput; _input.onKeyDown.Add(__inputKeyDown); _itemURL1 = UIPackage.GetItemURL("Demo", "chatLeft"); _itemURL2 = UIPackage.GetItemURL("Demo", "chatRight"); _mainView.GetChild("btnSend").onClick.Add(__clickSendBtn); _mainView.GetChild("btnEmoji").onClick.Add(__clickEmojiBtn); _emojiSelectUI = UIPackage.CreateObject("Demo", "EmojiSelectUI").asCom; _emojiSelectUI.GetChild("list").asList.onClickItem.Add(__clickEmoji); }
void Start() { #if UNITY_WEBPLAYER || UNITY_WEBGL || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR CopyPastePatch.Apply(); #endif Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/Basics"); #if UNITY_5 //Use the font names directly UIConfig.defaultFont = "Droid Sans,Droid Sans Fallback,Microsoft YaHei"; #else //Need to put a ttf file into Resources folder. Here is the file name of the ttf file. UIConfig.defaultFont = "afont"; #endif UIConfig.verticalScrollBar = UIPackage.GetItemURL("Basics", "ScrollBar_VT"); UIConfig.horizontalScrollBar = UIPackage.GetItemURL("Basics", "ScrollBar_HZ"); UIConfig.popupMenu = UIPackage.GetItemURL("Basics", "PopupMenu"); UIConfig.buttonSound = (AudioClip)UIPackage.GetItemAsset("Basics", "click"); _mainView = UIPackage.CreateObject("Basics", "Main").asCom; _mainView.fairyBatching = true; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _backBtn = _mainView.GetChild("btn_Back"); _backBtn.visible = false; _backBtn.onClick.Add(onClickBack); _demoContainer = _mainView.GetChild("container").asCom; _viewController = _mainView.GetController("c1"); _demoObjects = new Dictionary<string, GComponent>(); int cnt = _mainView.numChildren; for (int i = 0; i < cnt; i++) { GObject obj = _mainView.GetChildAt(i); if (obj.group != null && obj.group.name == "btns") obj.onClick.Add(runDemo); } }
void HandleScreenSizeChanged() { if (!Application.isPlaying) { DisplayOptions.SetEditModeHideFlags(); } screenSizeVer = StageCamera.screenSizeVer; if (this.container != null) { if (this.container.renderMode != RenderMode.WorldSpace) { this.container.scale = new Vector2(StageCamera.UnitsPerPixel * UIContentScaler.scaleFactor, StageCamera.UnitsPerPixel * UIContentScaler.scaleFactor); } } int width = Mathf.CeilToInt(Screen.width / UIContentScaler.scaleFactor); int height = Mathf.CeilToInt(Screen.height / UIContentScaler.scaleFactor); if (_ui != null) { switch (fitScreen) { case FitScreen.FitSize: _ui.SetSize(width, height); _ui.SetXY(0, 0, true); break; case FitScreen.FitWidthAndSetMiddle: _ui.SetSize(width, _ui.sourceHeight); _ui.SetXY(0, (int)((height - _ui.sourceHeight) / 2), true); break; case FitScreen.FitHeightAndSetCenter: _ui.SetSize(_ui.sourceWidth, height); _ui.SetXY((int)((width - _ui.sourceWidth) / 2), 0, true); break; } UpdateHitArea(); } else { switch (fitScreen) { case FitScreen.FitSize: uiBounds.position = new Vector2(0, 0); uiBounds.size = new Vector2(width, height); break; case FitScreen.FitWidthAndSetMiddle: uiBounds.position = new Vector2(0, (int)((height - cachedUISize.y) / 2)); uiBounds.size = new Vector2(width, cachedUISize.y); break; case FitScreen.FitHeightAndSetCenter: uiBounds.position = new Vector2((int)((width - cachedUISize.x) / 2), 0); uiBounds.size = new Vector2(cachedUISize.x, height); break; } } }
void Start() { Application.targetFrameRate = 60; GRoot.inst.SetContentScaleFactor(1136, 640); Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/Gesture"); _mainView = UIPackage.CreateObject("Gesture", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); GObject holder = _mainView.GetChild("holder"); _ball = GameObject.Find("Globe").transform; SwipeGesture gesture1 = new SwipeGesture(holder); gesture1.onMove.Add(OnSwipeMove); gesture1.onEnd.Add(OnSwipeEnd); LongPressGesture gesture2 = new LongPressGesture(holder); gesture2.once = false; gesture2.onAction.Add(OnHold); PinchGesture gesture3 = new PinchGesture(holder); gesture3.onAction.Add(OnPinch); RotationGesture gesture4 = new RotationGesture(holder); gesture4.onAction.Add(OnRotate); }
void HandleScreenSizeChanged() { if (!Application.isPlaying) { DisplayObject.hideFlags = HideFlags.DontSaveInEditor; } screenSizeVer = StageCamera.screenSizeVer; int width = Screen.width; int height = Screen.height; if (this.container != null) { Camera cam = container.GetRenderCamera(); if (cam.targetDisplay != 0 && cam.targetDisplay < Display.displays.Length) { width = Display.displays[cam.targetDisplay].renderingWidth; height = Display.displays[cam.targetDisplay].renderingHeight; } if (this.container.renderMode != RenderMode.WorldSpace) { StageCamera sc = cam.GetComponent <StageCamera>(); if (sc == null) { sc = StageCamera.main.GetComponent <StageCamera>(); } this.container.scale = new Vector2(sc.unitsPerPixel * UIContentScaler.scaleFactor, sc.unitsPerPixel * UIContentScaler.scaleFactor); } } width = Mathf.CeilToInt(width / UIContentScaler.scaleFactor); height = Mathf.CeilToInt(height / UIContentScaler.scaleFactor); if (_ui != null) { switch (fitScreen) { case FitScreen.FitSize: _ui.SetSize(width, height); _ui.SetXY(0, 0, true); break; case FitScreen.FitWidthAndSetMiddle: _ui.SetSize(width, _ui.sourceHeight); _ui.SetXY(0, (int)((height - _ui.sourceHeight) / 2), true); break; case FitScreen.FitHeightAndSetCenter: _ui.SetSize(_ui.sourceWidth, height); _ui.SetXY((int)((width - _ui.sourceWidth) / 2), 0, true); break; } UpdateHitArea(); } else { switch (fitScreen) { case FitScreen.FitSize: uiBounds.position = new Vector2(0, 0); uiBounds.size = new Vector2(width, height); break; case FitScreen.FitWidthAndSetMiddle: uiBounds.position = new Vector2(0, (int)((height - cachedUISize.y) / 2)); uiBounds.size = new Vector2(width, cachedUISize.y); break; case FitScreen.FitHeightAndSetCenter: uiBounds.position = new Vector2((int)((width - cachedUISize.x) / 2), 0); uiBounds.size = new Vector2(cachedUISize.x, height); break; } } }