Add() публичный Метод

public Add ( EventCallback0 callback ) : void
callback EventCallback0
Результат void
Пример #1
0
        public InputTextField()
        {
            gameObject.name = "InputTextField";

            onFocusIn  = new EventListener(this, "onFocusIn");
            onFocusOut = new EventListener(this, "onFocusOut");
            onChanged  = new EventListener(this, "onChanged");
            onSubmit   = new EventListener(this, "onSubmit");

            _text         = string.Empty;
            maxLength     = 0;
            editable      = true;
            _composing    = 0;
            keyboardInput = Stage.keyboardInput;

            /* 因为InputTextField定义了ClipRect,而ClipRect是四周缩进了2个像素的(GUTTER),默认的点击测试
             * 是使用ClipRect的,那会造成无法点击四周的空白区域。所以这里自定义了一个HitArea
             */
            this.hitArea       = new RectHitTest();
            this.touchChildren = false;

            onFocusIn.Add(__focusIn);
            onFocusOut.AddCapture(__focusOut);
            onKeyDown.AddCapture(__keydown);
            onTouchBegin.AddCapture(__touchBegin);
            onTouchMove.AddCapture(__touchMove);
        }
 static public int Add(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(FairyGUI.EventCallback0)))
         {
             FairyGUI.EventListener  self = (FairyGUI.EventListener)checkSelf(l);
             FairyGUI.EventCallback0 a1;
             LuaDelegation.checkDelegate(l, 2, out a1);
             self.Add(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(FairyGUI.EventCallback1)))
         {
             FairyGUI.EventListener  self = (FairyGUI.EventListener)checkSelf(l);
             FairyGUI.EventCallback1 a1;
             LuaDelegation.checkDelegate(l, 2, out a1);
             self.Add(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #3
0
        public InputTextField()
        {
            gameObject.name = "InputTextField";

            onFocusIn = new EventListener(this, "onFocusIn");
            onFocusOut = new EventListener(this, "onFocusOut");
            onChanged = new EventListener(this, "onChanged");

            maxLength = int.MaxValue;
            editable = true;

            /* 因为InputTextField定义了ClipRect,而ClipRect是四周缩进了2个像素的(GUTTER),默认的点击测试
             * 是使用ClipRect的,那会造成无法点击四周的空白区域。所以这里自定义了一个HitArea
             */
            this.hitArea = new RectHitTest();
            this.touchChildren = false;

            _touchMoveDelegate = __touchMove;

            onFocusIn.Add(__focusIn);
            onFocusOut.AddCapture(__focusOut);
            onKeyDown.AddCapture(__keydown);
            onTouchBegin.AddCapture(__touchBegin);
            onTouchEnd.AddCapture(__touchEnd);
        }
    static int Add(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes <FairyGUI.EventCallback0>(L, 2))
            {
                FairyGUI.EventListener  obj  = (FairyGUI.EventListener)ToLua.CheckObject <FairyGUI.EventListener>(L, 1);
                FairyGUI.EventCallback0 arg0 = (FairyGUI.EventCallback0)ToLua.ToObject(L, 2);
                obj.Add(arg0);
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes <FairyGUI.EventCallback1>(L, 2))
            {
                FairyGUI.EventListener  obj  = (FairyGUI.EventListener)ToLua.CheckObject <FairyGUI.EventListener>(L, 1);
                FairyGUI.EventCallback1 arg0 = (FairyGUI.EventCallback1)ToLua.ToObject(L, 2);
                obj.Add(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.EventListener.Add"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Пример #5
0
        public InputTextField()
        {
            gameObject.name = "InputTextField";

            onFocusIn  = new EventListener(this, "onFocusIn");
            onFocusOut = new EventListener(this, "onFocusOut");
            onChanged  = new EventListener(this, "onChanged");

            maxLength = int.MaxValue;
            editable  = true;

            /* 因为InputTextField定义了ClipRect,而ClipRect是四周缩进了2个像素的(GUTTER),默认的点击测试
             * 是使用ClipRect的,那会造成无法点击四周的空白区域。所以这里自定义了一个HitArea
             */
            this.hitArea       = new RectHitTest();
            this.touchChildren = false;

            _touchMoveDelegate = __touchMove;

            onFocusIn.Add(__focusIn);
            onFocusOut.AddCapture(__focusOut);
            onKeyDown.AddCapture(__keydown);
            onTouchBegin.AddCapture(__touchBegin);
            onTouchEnd.AddCapture(__touchEnd);
        }
    static int Add(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.EventListener), typeof(FairyGUI.EventCallback0)))
            {
                FairyGUI.EventListener  obj  = (FairyGUI.EventListener)ToLua.ToObject(L, 1);
                FairyGUI.EventCallback0 arg0 = null;
                LuaTypes funcType2           = LuaDLL.lua_type(L, 2);

                if (funcType2 != LuaTypes.LUA_TFUNCTION)
                {
                    arg0 = (FairyGUI.EventCallback0)ToLua.ToObject(L, 2);
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 2);
                    arg0 = DelegateFactory.CreateDelegate(typeof(FairyGUI.EventCallback0), func) as FairyGUI.EventCallback0;
                }

                obj.Add(arg0);
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.EventListener), typeof(FairyGUI.EventCallback1)))
            {
                FairyGUI.EventListener  obj  = (FairyGUI.EventListener)ToLua.ToObject(L, 1);
                FairyGUI.EventCallback1 arg0 = null;
                LuaTypes funcType2           = LuaDLL.lua_type(L, 2);

                if (funcType2 != LuaTypes.LUA_TFUNCTION)
                {
                    arg0 = (FairyGUI.EventCallback1)ToLua.ToObject(L, 2);
                }
                else
                {
                    LuaFunction func = ToLua.ToLuaFunction(L, 2);
                    arg0 = DelegateFactory.CreateDelegate(typeof(FairyGUI.EventCallback1), func) as FairyGUI.EventCallback1;
                }

                obj.Add(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.EventListener.Add"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Пример #7
0
    static int Add(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                FairyGUI.EventListener  obj  = (FairyGUI.EventListener)ToLua.CheckObject <FairyGUI.EventListener>(L, 1);
                FairyGUI.EventCallback1 arg0 = (FairyGUI.EventCallback1)ToLua.CheckDelegate <FairyGUI.EventCallback1>(L, 2);
                obj.Add(arg0);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <LuaInterface.LuaTable>(L, 3))
            {
                FairyGUI.EventListener obj  = (FairyGUI.EventListener)ToLua.CheckObject <FairyGUI.EventListener>(L, 1);
                LuaFunction            arg0 = ToLua.CheckLuaFunction(L, 2);
                LuaTable arg1 = ToLua.ToLuaTable(L, 3);
                obj.Add(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <FairyGUI.GComponent>(L, 3))
            {
                FairyGUI.EventListener obj  = (FairyGUI.EventListener)ToLua.CheckObject <FairyGUI.EventListener>(L, 1);
                LuaFunction            arg0 = ToLua.CheckLuaFunction(L, 2);
                FairyGUI.GComponent    arg1 = (FairyGUI.GComponent)ToLua.ToObject(L, 3);
                obj.Add(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.EventListener.Add"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }