public static bool HasPawnFace([NotNull] this Pawn pawn)
        {
            if (pawn.GetCompFace(out CompFace compFace))
            {
                PawnFace face = compFace.PawnFace;
                return(face != null);
            }

            return(false);
        }
        public static bool GetPawnFace([NotNull] this Pawn pawn, [CanBeNull] out PawnFace pawnFace)
        {
            pawnFace = null;

            if (!pawn.GetCompFace(out CompFace compFace))
            {
                return(false);
            }

            PawnFace face = compFace.PawnFace;

            if (face != null)
            {
                pawnFace = face;
                return(true);
            }

            return(false);
        }