// -------------------------------------------------------------------- private void Awake() { mApplier = GetComponent <FaceSyncApplier>(); for (int i = 0; i < Entries.Count; ++i) { Entries[i].PrepareNextPlay(); } }
// -------------------------------------------------------------------- private void CacheComponents() { if (!mSource) { mSource = GetComponent <AudioSource>(); } if (!mApplier) { mApplier = GetComponent <FaceSyncApplier>(); } }
// -------------------------------------------------------------------- public void Update(FaceSyncApplier applier) { float t = (Time.realtimeSinceStartup - mNextPlay) / BlendSet.Duration; if (t > 0f) { if (t > 1f) { PrepareNextPlay(); } else { applier.ApplyBlendSet(BlendSet, t); } } }
// -------------------------------------------------------------------- private void Update() { if (!mApplier) { mApplier = GetComponent <FaceSyncApplier>(); } if (BlendSet) { for (int i = 0; i < BlendSet.BlendShapes.Count; ++i) { FaceSyncBlendSet.BlendSetEntry entry = BlendSet.BlendShapes[i]; if (entry != null) { mApplier.ApplyBlendShape(entry.BlendShape, entry.Value); } } } }