// Update is called once per frame
        void Update()
        {
            if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();

                // detect faces.
                List <OpenCVForUnity.Rect> detectResult = new List <OpenCVForUnity.Rect> ();
                if (useDlibFaceDetecter)
                {
                    OpenCVForUnityUtils.SetImage(faceLandmarkDetector, rgbaMat);
                    List <UnityEngine.Rect> result = faceLandmarkDetector.Detect();

                    foreach (var unityRect in result)
                    {
                        detectResult.Add(new OpenCVForUnity.Rect((int)unityRect.x, (int)unityRect.y, (int)unityRect.width, (int)unityRect.height));
                    }
                }
                else
                {
                    // convert image to greyscale.
                    Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);

                    using (Mat equalizeHistMat = new Mat())
                        using (MatOfRect faces = new MatOfRect()) {
                            Imgproc.equalizeHist(grayMat, equalizeHistMat);

                            cascade.detectMultiScale(equalizeHistMat, faces, 1.1f, 2, 0 | Objdetect.CASCADE_SCALE_IMAGE, new OpenCVForUnity.Size(equalizeHistMat.cols() * 0.15, equalizeHistMat.cols() * 0.15), new Size());

                            detectResult = faces.toList();

                            // adjust to Dilb's result.
                            foreach (OpenCVForUnity.Rect r in detectResult)
                            {
                                r.y += (int)(r.height * 0.1f);
                            }
                        }
                }

                // face traking.
                if (enableTracking)
                {
                    rectangleTracker.UpdateTrackedObjects(detectResult);
                    detectResult = new List <OpenCVForUnity.Rect> ();
                    rectangleTracker.GetObjects(detectResult, true);
                }

                // detect face landmark points.
                OpenCVForUnityUtils.SetImage(faceLandmarkDetector, rgbaMat);
                List <List <Vector2> > landmarkPoints = new List <List <Vector2> > ();
                foreach (var openCVRect in detectResult)
                {
                    UnityEngine.Rect rect = new UnityEngine.Rect(openCVRect.x, openCVRect.y, openCVRect.width, openCVRect.height);

                    List <Vector2> points = faceLandmarkDetector.DetectLandmark(rect);
                    landmarkPoints.Add(points);
                }

                // filter non frontal faces.
                if (filterNonFrontalFaces)
                {
                    for (int i = 0; i < landmarkPoints.Count; i++)
                    {
                        if (frontalFaceChecker.GetFrontalFaceRate(landmarkPoints [i]) < frontalFaceRateLowerLimit)
                        {
                            detectResult.RemoveAt(i);
                            landmarkPoints.RemoveAt(i);
                            i--;
                        }
                    }
                }

                // face swapping.
                if (landmarkPoints.Count >= 2)
                {
                    int ann = 0, bob = 1;
                    for (int i = 0; i < landmarkPoints.Count - 1; i += 2)
                    {
                        ann = i;
                        bob = i + 1;

                        faceSwapper.SwapFaces(rgbaMat, landmarkPoints [ann], landmarkPoints [bob], 1);
                    }
                }

                // draw face rects.
                if (displayFaceRects)
                {
                    for (int i = 0; i < detectResult.Count; i++)
                    {
                        UnityEngine.Rect rect = new UnityEngine.Rect(detectResult [i].x, detectResult [i].y, detectResult [i].width, detectResult [i].height);
                        OpenCVForUnityUtils.DrawFaceRect(rgbaMat, rect, new Scalar(255, 0, 0, 255), 2);
                        //Imgproc.putText (rgbaMat, " " + frontalFaceParam.getAngleOfFrontalFace (landmarkPoints [i]), new Point (rect.xMin, rect.yMin - 10), Core.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                        //Imgproc.putText (rgbaMat, " " + frontalFaceParam.getFrontalFaceRate (landmarkPoints [i]), new Point (rect.xMin, rect.yMin - 10), Core.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                    }
                }

                Imgproc.putText(rgbaMat, "W:" + rgbaMat.width() + " H:" + rgbaMat.height() + " SO:" + Screen.orientation, new Point(5, rgbaMat.rows() - 10), Core.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar(255, 255, 255, 255), 1, Imgproc.LINE_AA, false);

                OpenCVForUnity.Utils.matToTexture2D(rgbaMat, texture, colors);
            }
        }
        // Update is called once per frame
        void Update()
        {
            if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();

                // detect faces.
                List <OpenCVForUnity.Rect> detectResult = new List <OpenCVForUnity.Rect> ();
                if (useDlibFaceDetecter)
                {
                    OpenCVForUnityUtils.SetImage(faceLandmarkDetector, rgbaMat);
                    List <UnityEngine.Rect> result = faceLandmarkDetector.Detect();

                    foreach (var unityRect in result)
                    {
                        detectResult.Add(new OpenCVForUnity.Rect((int)unityRect.x, (int)unityRect.y, (int)unityRect.width, (int)unityRect.height));
                    }
                }
                else
                {
                    // convert image to greyscale.
                    Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);

                    using (Mat equalizeHistMat = new Mat())
                        using (MatOfRect faces = new MatOfRect()) {
                            Imgproc.equalizeHist(grayMat, equalizeHistMat);

                            cascade.detectMultiScale(equalizeHistMat, faces, 1.1f, 2, 0 | Objdetect.CASCADE_SCALE_IMAGE, new OpenCVForUnity.Size(equalizeHistMat.cols() * 0.15, equalizeHistMat.cols() * 0.15), new Size());

                            detectResult = faces.toList();

                            // adjust to Dilb's result.
                            foreach (OpenCVForUnity.Rect r in detectResult)
                            {
                                r.y += (int)(r.height * 0.1f);
                            }
                        }
                }

                // face traking.
                if (enableTracking)
                {
                    rectangleTracker.UpdateTrackedObjects(detectResult);
                    detectResult = new List <OpenCVForUnity.Rect> ();
                    rectangleTracker.GetObjects(detectResult, true);
                }

                // detect face landmark points.
                OpenCVForUnityUtils.SetImage(faceLandmarkDetector, rgbaMat);
                List <List <Vector2> > landmarkPoints = new List <List <Vector2> > ();
                foreach (var openCVRect in detectResult)
                {
                    UnityEngine.Rect rect = new UnityEngine.Rect(openCVRect.x, openCVRect.y, openCVRect.width, openCVRect.height);

                    List <Vector2> points = faceLandmarkDetector.DetectLandmark(rect);
                    landmarkPoints.Add(points);
                }

                // filter non frontal faces.
                if (filterNonFrontalFaces)
                {
                    for (int i = 0; i < landmarkPoints.Count; i++)
                    {
                        if (frontalFaceChecker.GetFrontalFaceRate(landmarkPoints [i]) < frontalFaceRateLowerLimit)
                        {
                            detectResult.RemoveAt(i);
                            landmarkPoints.RemoveAt(i);
                            i--;
                        }
                    }
                }

                // face changeing.
                if (faceMaskTexture != null && landmarkPoints.Count >= 1)
                {
                    OpenCVForUnity.Utils.texture2DToMat(faceMaskTexture, faceMaskMat);

                    if (detectedFaceRect.width == 0.0f || detectedFaceRect.height == 0.0f)
                    {
                        if (useDlibFaceDetecter)
                        {
                            OpenCVForUnityUtils.SetImage(faceLandmarkDetector, faceMaskMat);
                            List <UnityEngine.Rect> result = faceLandmarkDetector.Detect();
                            if (result.Count >= 1)
                            {
                                detectedFaceRect = result [0];
                            }
                        }
                        else
                        {
                            using (Mat grayMat = new Mat())
                                using (Mat equalizeHistMat = new Mat())
                                    using (MatOfRect faces = new MatOfRect()) {
                                        //convert image to greyscale
                                        Imgproc.cvtColor(faceMaskMat, grayMat, Imgproc.COLOR_RGBA2GRAY);
                                        Imgproc.equalizeHist(grayMat, equalizeHistMat);

                                        cascade.detectMultiScale(equalizeHistMat, faces, 1.1f, 2, 0 | Objdetect.CASCADE_SCALE_IMAGE, new OpenCVForUnity.Size(equalizeHistMat.cols() * 0.15, equalizeHistMat.cols() * 0.15), new Size());

                                        //detectResult = faces.toList ();
                                        List <OpenCVForUnity.Rect> faceList = faces.toList();
                                        if (faceList.Count >= 1)
                                        {
                                            detectedFaceRect = new UnityEngine.Rect(faceList [0].x, faceList [0].y, faceList [0].width, faceList [0].height);
                                            // Adjust to Dilb's result.
                                            detectedFaceRect.y += detectedFaceRect.height * 0.1f;
                                        }
                                    }
                        }
                    }

                    if (detectedFaceRect.width > 0 || detectedFaceRect.height > 0)
                    {
                        OpenCVForUnityUtils.SetImage(faceLandmarkDetector, faceMaskMat);
                        List <Vector2> souseLandmarkPoint = faceLandmarkDetector.DetectLandmark(detectedFaceRect);

                        faceChanger.SetTargetImage(rgbaMat);
                        for (int i = 0; i < landmarkPoints.Count; i++)
                        {
                            faceChanger.AddFaceChangeData(faceMaskMat, souseLandmarkPoint, landmarkPoints [i], 1);
                        }
                        faceChanger.ChangeFace();

                        if (displayFaceRects)
                        {
                            OpenCVForUnityUtils.DrawFaceRect(faceMaskMat, detectedFaceRect, new Scalar(255, 0, 0, 255), 2);
                        }
                    }
                }
                else if (landmarkPoints.Count >= 2)
                {
                    faceChanger.SetTargetImage(rgbaMat);
                    for (int i = 1; i < landmarkPoints.Count; i++)
                    {
                        faceChanger.AddFaceChangeData(rgbaMat, landmarkPoints [0], landmarkPoints [i], 1);
                    }
                    faceChanger.ChangeFace();
                }

                // draw face rects.
                if (displayFaceRects)
                {
                    for (int i = 0; i < detectResult.Count; i++)
                    {
                        UnityEngine.Rect rect = new UnityEngine.Rect(detectResult [i].x, detectResult [i].y, detectResult [i].width, detectResult [i].height);
                        OpenCVForUnityUtils.DrawFaceRect(rgbaMat, rect, new Scalar(255, 0, 0, 255), 2);
                        //Imgproc.putText (rgbaMat, " " + frontalFaceParam.getAngleOfFrontalFace (landmarkPoints [i]), new Point (rect.xMin, rect.yMin - 10), Core.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                        //Imgproc.putText (rgbaMat, " " + frontalFaceParam.getFrontalFaceRate (landmarkPoints [i]), new Point (rect.xMin, rect.yMin - 10), Core.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                    }
                }

                // display face mask image.
                if (faceMaskMat != null)
                {
                    float scale = (rgbaMat.width() / 4f) / faceMaskMat.width();
                    float tx    = rgbaMat.width() - faceMaskMat.width() * scale;
                    float ty    = 0.0f;
                    Mat   trans = new Mat(2, 3, CvType.CV_32F);//1.0, 0.0, tx, 0.0, 1.0, ty);
                    trans.put(0, 0, scale);
                    trans.put(0, 1, 0.0f);
                    trans.put(0, 2, tx);
                    trans.put(1, 0, 0.0f);
                    trans.put(1, 1, scale);
                    trans.put(1, 2, ty);

                    Imgproc.warpAffine(faceMaskMat, rgbaMat, trans, rgbaMat.size(), Imgproc.INTER_LINEAR, Core.BORDER_TRANSPARENT, new Scalar(0));
                }

                Imgproc.putText(rgbaMat, "W:" + rgbaMat.width() + " H:" + rgbaMat.height() + " SO:" + Screen.orientation, new Point(5, rgbaMat.rows() - 10), Core.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar(255, 255, 255, 255), 1, Imgproc.LINE_AA, false);

                OpenCVForUnity.Utils.matToTexture2D(rgbaMat, texture, colors);
            }
        }
        // Update is called once per frame
        void Update()
        {
            if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();

                // detect faces.
                List <Rect> detectResult;
                DetectFaces(rgbaMat, out detectResult, useDlibFaceDetecter);

                // face tracking.
                List <TrackedRect> trackedRects = new List <TrackedRect>();
                rectangleTracker.UpdateTrackedObjects(detectResult);
                rectangleTracker.GetObjects(trackedRects, true);

                // create noise filter.
                foreach (var openCVRect in trackedRects)
                {
                    if (openCVRect.state == TrackedState.NEW)
                    {
                        if (!lowPassFilterDict.ContainsKey(openCVRect.id))
                        {
                            lowPassFilterDict.Add(openCVRect.id, new LowPassPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()));
                        }
                        if (!opticalFlowFilterDict.ContainsKey(openCVRect.id))
                        {
                            opticalFlowFilterDict.Add(openCVRect.id, new OFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()));
                        }
                    }
                    else if (openCVRect.state == TrackedState.DELETED)
                    {
                        if (lowPassFilterDict.ContainsKey(openCVRect.id))
                        {
                            lowPassFilterDict[openCVRect.id].Dispose();
                            lowPassFilterDict.Remove(openCVRect.id);
                        }
                        if (opticalFlowFilterDict.ContainsKey(openCVRect.id))
                        {
                            opticalFlowFilterDict[openCVRect.id].Dispose();
                            opticalFlowFilterDict.Remove(openCVRect.id);
                        }
                    }
                }

                // detect face landmark points.
                OpenCVForUnityUtils.SetImage(faceLandmarkDetector, rgbaMat);
                List <List <Vector2> > landmarkPoints = new List <List <Vector2> >();
                foreach (var openCVRect in trackedRects)
                {
                    if (openCVRect.state > TrackedState.NEW_DISPLAYED && openCVRect.state < TrackedState.NEW_HIDED)
                    {
                        UnityEngine.Rect rect   = new UnityEngine.Rect(openCVRect.x, openCVRect.y, openCVRect.width, openCVRect.height);
                        List <Vector2>   points = faceLandmarkDetector.DetectLandmark(rect);

                        // apply noise filter.
                        if (enableNoiseFilter)
                        {
                            opticalFlowFilterDict[openCVRect.id].Process(rgbaMat, points, points);
                            lowPassFilterDict[openCVRect.id].Process(rgbaMat, points, points);
                        }

                        landmarkPoints.Add(points);
                    }
                }

                // filter non frontal faces.
                if (filterNonFrontalFaces)
                {
                    for (int i = 0; i < landmarkPoints.Count; i++)
                    {
                        if (frontalFaceChecker.GetFrontalFaceRate(landmarkPoints[i]) < frontalFaceRateLowerLimit)
                        {
                            trackedRects.RemoveAt(i);
                            landmarkPoints.RemoveAt(i);
                            i--;
                        }
                    }
                }

                // face changing.
                if (faceMaskTexture != null && landmarkPoints.Count >= 1)
                { // Apply face changing between detected faces and a mask image.
                    if (detectedFaceRect.width == 0.0f || detectedFaceRect.height == 0.0f)
                    {
                        DetectFaces(faceMaskMat, out detectResult, useDlibFaceDetecter);
                        if (detectResult.Count >= 1)
                        {
                            detectedFaceRect = new UnityEngine.Rect(detectResult[0].x, detectResult[0].y, detectResult[0].width, detectResult[0].height);
                        }
                    }

                    if (detectedFaceRect.width > 0 || detectedFaceRect.height > 0)
                    {
                        OpenCVForUnityUtils.SetImage(faceLandmarkDetector, faceMaskMat);
                        List <Vector2> souseLandmarkPoint = faceLandmarkDetector.DetectLandmark(detectedFaceRect);

                        faceChanger.SetTargetImage(rgbaMat);
                        for (int i = 0; i < landmarkPoints.Count; i++)
                        {
                            faceChanger.AddFaceChangeData(faceMaskMat, souseLandmarkPoint, landmarkPoints[i], 1);
                        }
                        faceChanger.ChangeFace();

                        if (displayFaceRects)
                        {
                            OpenCVForUnityUtils.DrawFaceRect(faceMaskMat, detectedFaceRect, new Scalar(255, 0, 0, 255), 2);
                        }
                    }
                }
                else if (landmarkPoints.Count >= 2)
                { // Apply face changing between detected faces.
                    faceChanger.SetTargetImage(rgbaMat);
                    for (int i = 1; i < landmarkPoints.Count; i++)
                    {
                        faceChanger.AddFaceChangeData(rgbaMat, landmarkPoints[0], landmarkPoints[i], 1);
                    }
                    faceChanger.ChangeFace();
                }

                // draw face rects.
                if (displayFaceRects)
                {
                    for (int i = 0; i < trackedRects.Count; i++)
                    {
                        Rect             openCVRect = trackedRects[i];
                        UnityEngine.Rect rect       = new UnityEngine.Rect(openCVRect.x, openCVRect.y, openCVRect.width, openCVRect.height);
                        OpenCVForUnityUtils.DrawFaceRect(rgbaMat, rect, new Scalar(255, 0, 0, 255), 2);
                        //Imgproc.putText (rgbaMat, " " + frontalFaceChecker.GetFrontalFaceAngles (landmarkPoints [i]), new Point (rect.xMin, rect.yMin - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                        //Imgproc.putText (rgbaMat, " " + frontalFaceChecker.GetFrontalFaceRate (landmarkPoints [i]), new Point (rect.xMin, rect.yMin - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                    }
                }

                // display face mask image.
                if (faceMaskMat != null)
                {
                    float scale = (rgbaMat.width() / 4f) / faceMaskMat.width();
                    float tx    = rgbaMat.width() - faceMaskMat.width() * scale;
                    float ty    = 0.0f;
                    Mat   trans = new Mat(2, 3, CvType.CV_32F);//1.0, 0.0, tx, 0.0, 1.0, ty);
                    trans.put(0, 0, scale);
                    trans.put(0, 1, 0.0f);
                    trans.put(0, 2, tx);
                    trans.put(1, 0, 0.0f);
                    trans.put(1, 1, scale);
                    trans.put(1, 2, ty);

                    Imgproc.warpAffine(faceMaskMat, rgbaMat, trans, rgbaMat.size(), Imgproc.INTER_LINEAR, Core.BORDER_TRANSPARENT, new Scalar(0));

                    if (displayFaceRects || displayDebugFacePoints)
                    {
                        OpenCVForUnity.UnityUtils.Utils.texture2DToMat(faceMaskTexture, faceMaskMat);
                    }
                }

                //Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255, 255), 1, Imgproc.LINE_AA, false);

                OpenCVForUnity.UnityUtils.Utils.fastMatToTexture2D(rgbaMat, texture);
            }
        }
        // Update is called once per frame
        void Update()
        {
            if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();

                // detect faces.
                List <Rect> detectResult = new List <Rect>();
                if (useDlibFaceDetecter)
                {
                    OpenCVForUnityUtils.SetImage(faceLandmarkDetector, rgbaMat);
                    List <UnityEngine.Rect> result = faceLandmarkDetector.Detect();

                    foreach (var unityRect in result)
                    {
                        detectResult.Add(new Rect((int)unityRect.x, (int)unityRect.y, (int)unityRect.width, (int)unityRect.height));
                    }
                }
                else
                {
                    // convert image to greyscale.
                    Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);

                    using (Mat equalizeHistMat = new Mat())
                        using (MatOfRect faces = new MatOfRect())
                        {
                            Imgproc.equalizeHist(grayMat, equalizeHistMat);

                            cascade.detectMultiScale(equalizeHistMat, faces, 1.1f, 2, 0 | Objdetect.CASCADE_SCALE_IMAGE, new Size(equalizeHistMat.cols() * 0.15, equalizeHistMat.cols() * 0.15), new Size());

                            detectResult = faces.toList();

                            // correct the deviation of the detection result of the face rectangle of OpenCV and Dlib.
                            foreach (Rect r in detectResult)
                            {
                                r.y += (int)(r.height * 0.1f);
                            }
                        }
                }

                // face tracking.
                List <TrackedRect> trackedRects = new List <TrackedRect>();
                rectangleTracker.UpdateTrackedObjects(detectResult);
                rectangleTracker.GetObjects(trackedRects, true);

                // create noise filter.
                foreach (var openCVRect in trackedRects)
                {
                    if (openCVRect.state == TrackedState.NEW)
                    {
                        if (!lowPassFilterDict.ContainsKey(openCVRect.id))
                        {
                            lowPassFilterDict.Add(openCVRect.id, new LowPassPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()));
                        }
                        if (!opticalFlowFilterDict.ContainsKey(openCVRect.id))
                        {
                            opticalFlowFilterDict.Add(openCVRect.id, new OFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()));
                        }
                    }
                    else if (openCVRect.state == TrackedState.DELETED)
                    {
                        if (lowPassFilterDict.ContainsKey(openCVRect.id))
                        {
                            lowPassFilterDict[openCVRect.id].Dispose();
                            lowPassFilterDict.Remove(openCVRect.id);
                        }
                        if (opticalFlowFilterDict.ContainsKey(openCVRect.id))
                        {
                            opticalFlowFilterDict[openCVRect.id].Dispose();
                            opticalFlowFilterDict.Remove(openCVRect.id);
                        }
                    }
                }

                // detect face landmark points.
                OpenCVForUnityUtils.SetImage(faceLandmarkDetector, rgbaMat);
                List <List <Vector2> > landmarkPoints = new List <List <Vector2> >();
                foreach (var openCVRect in trackedRects)
                {
                    if (openCVRect.state > TrackedState.NEW_DISPLAYED && openCVRect.state < TrackedState.NEW_HIDED)
                    {
                        UnityEngine.Rect rect   = new UnityEngine.Rect(openCVRect.x, openCVRect.y, openCVRect.width, openCVRect.height);
                        List <Vector2>   points = faceLandmarkDetector.DetectLandmark(rect);

                        // apply noise filter.
                        if (enableNoiseFilter)
                        {
                            opticalFlowFilterDict[openCVRect.id].Process(rgbaMat, points, points);
                            lowPassFilterDict[openCVRect.id].Process(rgbaMat, points, points);
                        }

                        landmarkPoints.Add(points);
                    }
                }

                // filter non frontal faces.
                if (filterNonFrontalFaces)
                {
                    for (int i = 0; i < landmarkPoints.Count; i++)
                    {
                        if (frontalFaceChecker.GetFrontalFaceRate(landmarkPoints[i]) < frontalFaceRateLowerLimit)
                        {
                            trackedRects.RemoveAt(i);
                            landmarkPoints.RemoveAt(i);
                            i--;
                        }
                    }
                }

                // face swapping.
                if (landmarkPoints.Count >= 2)
                {
                    int ann = 0, bob = 1;
                    for (int i = 0; i < landmarkPoints.Count - 1; i += 2)
                    {
                        ann = i;
                        bob = i + 1;

                        faceSwapper.SwapFaces(rgbaMat, landmarkPoints[ann], landmarkPoints[bob], 1);
                    }
                }

                // draw face rects.
                if (displayFaceRects)
                {
                    for (int i = 0; i < trackedRects.Count; i++)
                    {
                        Rect             openCVRect = trackedRects[i];
                        UnityEngine.Rect rect       = new UnityEngine.Rect(openCVRect.x, openCVRect.y, openCVRect.width, openCVRect.height);
                        OpenCVForUnityUtils.DrawFaceRect(rgbaMat, rect, new Scalar(255, 0, 0, 255), 2);
                        //Imgproc.putText (rgbaMat, " " + frontalFaceChecker.GetFrontalFaceAngles (landmarkPoints [i]), new Point (rect.xMin, rect.yMin - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                        //Imgproc.putText (rgbaMat, " " + frontalFaceChecker.GetFrontalFaceRate (landmarkPoints [i]), new Point (rect.xMin, rect.yMin - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                    }
                }

                //Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar (255, 255, 255, 255), 1, Imgproc.LINE_AA, false);

                OpenCVForUnity.UnityUtils.Utils.fastMatToTexture2D(rgbaMat, texture);
            }
        }