public static void AssetsCheckAll() { ResCheckMgr inst = ResCheckMgr.inst; inst.ResetCheckFlag(); inst.EnableCheck(Const.CHECK_ALL); inst.StartCheckSelection(); }
public static void AssetsCheckBigWorldScene() { ResCheckMgr inst = ResCheckMgr.inst; inst.ResetCheckFlag(); inst.EnableCheck(new int[] { 35 }); inst.StartCheckSelection(); }
public static void AssetsCheckTextureRef() { ResCheckMgr inst = ResCheckMgr.inst; inst.ResetCheckFlag(); inst.EnableCheck(new int[] { 29 }); inst.StartCheckSelection(); }