Пример #1
0
 public static void LayoutControl(UI.Control ctrl, int x, int y, int w, int h, IntRect screenrect)
 {
     // x,y,w,h are relative to 1280x720
     ctrl.X      = (int)((x / 1280.0f) * screenrect.Width);
     ctrl.Y      = (int)((y / 720.0f) * screenrect.Height);
     ctrl.Width  = (int)((w / 1280.0f) * screenrect.Width);
     ctrl.Height = (int)((h / 720.0f) * screenrect.Height);
 }
Пример #2
0
 public void MouseMove(int absx, int absy)
 {
     CheckState();
     int mx = absx - X;
     int my = absy - Y;
     Control h = null;
     if (modelfocus != null)
     {
         mx -= modelfocus.AbsX;
         my -= modelfocus.AbsY;
         h = modelfocus.TraceRelative(mx, my);
     }
     else
         h = TraceRelative(mx, my);
     if (h != hovered)
     {
         bool pressed = false;
         if (hovered != null)
         {
             if (hovered.Pressed)
             {
                 hovered.SetPressed(false, true);
                 pressed = true;
             }
             hovered.SetHovered(false);
         }
         hovered = h;
         if (hovered != null)
         {
             hovered.SetHovered(true);
             if (pressed) hovered.SetPressed(true, true);
         }
     }
 }
Пример #3
0
 private void CheckState()
 {
     if (hovered != null && hovered.Removed) hovered = null;
     if (modelfocus != null && modelfocus.Removed) modelfocus = null;
     if (focus != null && focus.Removed) focus = null;
 }
Пример #4
0
 public static void LayoutControl(UI.Control ctrl, Vector2u pos, int width, int height, IntRect screenrect)
 {
     LayoutControl(ctrl, (int)pos.X, (int)pos.Y, width, height, screenrect);
 }
Пример #5
0
 public static void LayoutControl(UI.Control ctrl, int x, int y, Vector2u size, IntRect screenrect)
 {
     LayoutControl(ctrl, x, y, (int)size.X, (int)size.Y, screenrect);
 }
Пример #6
0
 public static void LayoutControl(UI.Control ctrl, Vector2u pos, Vector2u size, IntRect screenrect)
 {
     LayoutControl(ctrl, (int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y, screenrect);
 }