public static Deserialize ( |
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reader | ||
Результат | FSO.LotView.Model.WallTile |
public void Deserialize(BinaryReader reader) { Width = reader.ReadInt32(); Height = reader.ReadInt32(); Stories = reader.ReadInt32(); var size = Width * Height; Walls = new WallTile[Stories][]; for (int l = 0; l < Stories; l++) { Walls[l] = new WallTile[size]; for (int i = 0; i < size; i++) { Walls[l][i] = WallTileSerializer.Deserialize(reader); } } Floors = new FloorTile[Stories][]; for (int l = 0; l < Stories; l++) { Floors[l] = new FloorTile[size]; for (int i = 0; i < size; i++) { Floors[l][i] = new FloorTile { Pattern = reader.ReadUInt16() } } ; } WallsDirty = reader.ReadBoolean(); FloorsDirty = reader.ReadBoolean(); }
public void Deserialize(BinaryReader reader) { Width = reader.ReadInt32(); Height = reader.ReadInt32(); Stories = reader.ReadInt32(); Terrain = new VMArchitectureTerrain(Width, Height); Terrain.Version = Version; if (Version > 6) { Terrain.Deserialize(reader); } var size = Width * Height; Walls = new WallTile[Stories][]; for (int l = 0; l < Stories; l++) { Walls[l] = new WallTile[size]; for (int i = 0; i < size; i++) { Walls[l][i] = WallTileSerializer.Deserialize(reader); } } Floors = new FloorTile[Stories][]; for (int l = 0; l < Stories; l++) { Floors[l] = new FloorTile[size]; for (int i = 0; i < size; i++) { Floors[l][i] = new FloorTile { Pattern = reader.ReadUInt16() } } ; } WallsDirty = reader.ReadBoolean(); FloorsDirty = reader.ReadBoolean(); if (Version > 13) { RoofStyle = reader.ReadUInt32(); RoofPitch = reader.ReadSingle(); } }
public void Deserialize(BinaryReader reader) { Width = reader.ReadInt32(); Height = reader.ReadInt32(); Stories = reader.ReadInt32(); Terrain = new VMArchitectureTerrain(Width, Height); Terrain.Version = Version; if (Version > 6) { Terrain.Deserialize(reader); } var size = Width * Height; Walls = new WallTile[Stories][]; for (int l = 0; l < Stories; l++) { Walls[l] = new WallTile[size]; for (int i = 0; i < size; i++) { Walls[l][i] = WallTileSerializer.Deserialize(reader); } } Floors = new FloorTile[Stories][]; for (int l = 0; l < Stories; l++) { Floors[l] = new FloorTile[size]; for (int i = 0; i < size; i++) { Floors[l][i] = new FloorTile { Pattern = reader.ReadUInt16() } } ; } WallsDirty = reader.ReadBoolean(); FloorsDirty = reader.ReadBoolean(); if (Version > 13) { RoofStyle = reader.ReadUInt32(); RoofPitch = reader.ReadSingle(); } if (Version > 21) { var hasIDMap = reader.ReadBoolean(); if (hasIDMap) { IDMap = new VMResourceIDMarshal(); IDMap.Deserialize(reader); } } if (Version > 22) { var hasFineBuild = reader.ReadBoolean(); if (hasFineBuild) { FineBuildableArea = reader.ReadBytes(size).Select(x => x > 0).ToArray(); } } if (Version > 25) { BuildBuyEnabled = reader.ReadBoolean(); } }