Пример #1
0
        public void GameResized()
        {
            PPXDepthEngine.InitScreenTargets();
            var newSize = PPXDepthEngine.GetWidthHeight();

            State._2D.GenBuffers(newSize.X, newSize.Y);
            State.SetDimensions(newSize.ToVector2());

            Blueprint?.Damage.Add(new BlueprintDamage(BlueprintDamageType.ZOOM));
        }
Пример #2
0
        public void GameResized()
        {
            PPXDepthEngine.InitScreenTargets();
            var newSize = PPXDepthEngine.GetWidthHeight();
            var ssaa    = new Point(newSize.X / PPXDepthEngine.SSAA, newSize.Y / PPXDepthEngine.SSAA);

            State._2D.GenBuffers(ssaa.X, ssaa.Y);
            State.SetDimensions(ssaa.ToVector2());

            Blueprint?.Changes?.SetFlag(BlueprintGlobalChanges.ZOOM);
        }