This chunk type assigns BHAV subroutines to a number of events that occur in (or outside of?) the object, which are described in behavior.iff chunk 00F5.
Наследование: IffChunk
Пример #1
0
        public void SetActiveObject(GameObject active)
        {
            ActiveObject = active;
            ActiveOBJf = null;
            if (active.OBJ.UsesFnTable > 0) ActiveOBJf = ActiveObject.Resource.Get<OBJf>(ActiveObject.OBJ.ChunkID);
            IsOBJDFunc = (ActiveOBJf == null);

            TableCombo.SelectedIndex = (IsOBJDFunc) ? 0 : 1;
            RefreshView();
        }