// Use this for initialization void Start() { RouterExecutor = GetComponent <FSM_RouteExecutor>(); MouseBB = GetComponent <MOUSE_Blackboard>(); RouterExecutor.enabled = false; GOTarjet = new GameObject("MouseTarget"); }
void Start() { myBlackBoard = GetComponent <ROOMBA_Blackboard>(); fsm_RouteExec = GetComponent <FSM_RouteExecutor>(); fsm_RouteExec.enabled = false; nearestDust = null; }
// Use this for initialization void Start() { mySpriteRenderer = GetComponent <SpriteRenderer>(); FSMMOuse = GetComponent <FSM_Mouse>(); RouterExecutor = GetComponent <FSM_RouteExecutor>(); MouseBB = GetComponent <MOUSE_Blackboard>(); FSMMOuse.enabled = false; RouterExecutor.enabled = false; }
void Start() { myBlackBoard = GetComponent <ROOMBA_Blackboard>(); fsm_RouteExec = GetComponent <FSM_RouteExecutor>(); fsm_Seed = GetComponent <FSM_Seed_Dust_Poo>(); fsm_Wander = GetComponent <FSM_WanderRoomba>(); fsm_Seed.enabled = false; fsm_Wander.enabled = true; fsm_RouteExec.enabled = false; }