// Use this for initialization void Start() { cookingBlackbloard = GetComponent <CookingBlackbloard>(); cookingBlackbloard.FSM_ShowHideImage.enabled = false; cookingBlackbloard.progressBar.enabled = false; cookingBlackbloard.FSM_ShowHideImage.image = cookingBlackbloard.ImageCookingDone; cookingBlackbloard.FSM_ShowHideImage.timeShowImage = cookingBlackbloard.TimeShowImageDone; cookingBlackbloard.FSM_ShowHideImage.timeHideImage = cookingBlackbloard.timeHideImageDone; currentState = States.INITIAL; }
private void OnEnable() { cookingBlackbloard = GetComponent <CookingBlackbloard>(); }