/// <summary> /// Initialises a new instance of this class. /// </summary> public GenericNPC(ActorProperties properties) { this.properties = properties; this.tileset = new Tileset(16, 1, Convert.ToUInt16(properties.Properties["States"])); this.tileset.Load(GameBase.Singleton.Content, properties.Properties["Tileset"]); }
/// <summary> /// Initialises a new instance of this class. /// </summary> public OpponentNPC(ActorProperties properties) { this.properties = properties; this.tileset = new Tileset(16, 1, 1); this.tileset.Load(GameBase.Singleton.Content, properties.Properties["Tileset"]); }
/// <summary> /// Initialises a new instance of this class. /// </summary> public CharacterController() { this.tileset = new Tileset(16, 1, 4); this.tileset.Load(GameBase.Singleton.Content, @"Tilesets\Character.xml"); }