void CheckHealthFraction() { if (enemyHealth <= healthLow && enemyHealth > 0) { enemyMaster.CallEventEnemyHealthLow(); } else if (enemyHealth > healthLow) { enemyMaster.CallEventEnemyHealthRecovered(); } }
void CheckHealthFraction() { if (enemyHealth <= healthLow && enemyHealth > 0) { enemyMaster.CallEventEnemyHealthLow(); } else if (enemyHealth > healthLow) { enemyMaster.CallEventEnemyHealthRecovered(); } }