private void Start() { // Test create new custom string StringProperty MyCustomString = new StringProperty("campfire_ss", "I am a campfire."); (campfire.Data as WorldData).Properties.Add(MyCustomString); // Test get custom string value string description = (campfire.Data as WorldData).Properties.Get <string>("campfire_ss"); Debug.Log("The saved value is [" + description + "]"); // Test get non-existing key description = (campfire.Data as WorldData).Properties.Get <string>("none"); Debug.Log("The saved value is [" + description + "]"); // Add Int property IntProperty MyInt = new IntProperty("our_int", 56); (campfire.Data as WorldData).Properties.Add(MyInt); // Test and test the update of the int property int testint = (campfire.Data as WorldData).Properties.Get <int>("our_int"); Debug.Log("The Myint value is [" + testint + "]"); (campfire.Data as WorldData).Properties.Set("our_int", 77); testint = (campfire.Data as WorldData).Properties.Get <int>("our_int"); Debug.Log("The Myint was updated to [" + testint + "]"); // I will finish the tests... // test float // Add Int property FloatProperty MyFloat = new FloatProperty("our_float", 55.6f); (campfire.Data as WorldData).Properties.Add(MyFloat); // Test and test the update of the int property float testfloat = (campfire.Data as WorldData).Properties.Get <float>("our_float"); Debug.Log("The Myfloat value is [" + testfloat + "]"); // vector 2 Vector2Property MyVec2 = new Vector2Property("our_vector2", new Vector2(11, 22)); (campfire.Data as WorldData).Properties.Add(MyVec2); // Test and test the update of the int property Vector2 testvec2 = (campfire.Data as WorldData).Properties.Get <Vector2>("our_vector2"); Debug.Log("The Vector2 value is [" + testvec2 + "]"); // vector 3 Vector3Property MyVec3 = new Vector3Property("our_vector3", new Vector3(11, 22, 33)); (campfire.Data as WorldData).Properties.Add(MyVec3); // Test and test the update of the int property Vector3 testvec3 = (campfire.Data as WorldData).Properties.Get <Vector3>("our_vector3"); Debug.Log("The Vector3 value is [" + testvec3 + "]"); // vector 4 Vector4Property MyVec4 = new Vector4Property("our_vector4", new Vector4(11, 22, 33, 44)); (campfire.Data as WorldData).Properties.Add(MyVec4); // Test and test the update of the int property Vector4 testvec4 = (campfire.Data as WorldData).Properties.Get <Vector4>("our_vector4"); Debug.Log("The Vector4 value is [" + testvec4 + "]"); // quaternion QuaternionProperty MyQuate = new QuaternionProperty("our_quat", new Quaternion(11, 22, 33, 44)); (campfire.Data as WorldData).Properties.Add(MyQuate); // Test and test the update of the int property Quaternion testqua = (campfire.Data as WorldData).Properties.Get <Quaternion>("our_quat"); Debug.Log("The Quaternion value is [" + testqua + "]"); // color ColorProperty MyColor = new ColorProperty("our_color", new Vector4(1, 2, 3, 1)); (campfire.Data as WorldData).Properties.Add(MyColor); // Test and test the update of the int property Color testcol = (campfire.Data as WorldData).Properties.Get <Color>("our_color"); Debug.Log("The Color value is [" + testcol + "]"); }