Пример #1
0
 //TODO change particle color with sound or other inputs.
 /// <summary>
 /// 
 /// </summary>
 /// <param name="p"></param>
 /// <param name="pColor"></param>
 public void ChangeParticleColor(ParticleComponent_cl p, Color pColor)
 {
     foreach (Emitter e in p.particle)
     {
         e.ReleaseColour = pColor.ToVector3();
     }
 }
Пример #2
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="p"></param>
        public void KillParticles(ParticleComponent_cl p)
        {
            foreach (Emitter e in p.particle)
            {
                e.Terminate();

            }
        }
Пример #3
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="p"></param>
 /// <returns></returns>
 public long RegisterNewParty(ParticleComponent_cl p)
 {
     mPartyList.Add(p);
     return mUniqueID++;
 }
Пример #4
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="name"></param>
        /// <param name="location"></param>
        public Entity_cl CreateNewParticle(string name, Vector2 location)
        {
            Entity_cl entity = new Entity_cl();

            ParticleLocation = location;

            ParticleComponent_cl partyEffect;
            partyEffect = new ParticleComponent_cl(entity,ParticleLocation);

            partyEffect.particle = FNA.Game_cl.BaseInstance.Content.Load<ParticleEffect>((name)).DeepCopy();
            partyEffect.particle.LoadContent(FNA.Game_cl.BaseInstance.Content);
            partyEffect.particle.Initialise();

            RegisterNewParty(partyEffect);

            return entity;
        }
Пример #5
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="p"></param>
        /// <param name="number"></param>
        public void ChangeParticleSpeed(ParticleComponent_cl p, int number)
        {
            foreach (Emitter e in p.particle)
            {
                e.ReleaseSpeed = number;

            }
        }
Пример #6
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="p"></param>
 /// <param name="number"></param>
 public void ChangeParticleScale(ParticleComponent_cl p,VariableFloat number)
 {
     foreach (Emitter e in p.particle)
     {
         e.ReleaseScale = number;
     }
 }
Пример #7
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="p"></param>
        /// <param name="number"></param>
        public void ChangeParticleNumber(ParticleComponent_cl p, int number)
        {
            foreach (Emitter e in p.particle)
            {

                e.ReleaseQuantity = number;

            }
        }
Пример #8
0
 // Use for wind
 /// <summary>
 /// 
 /// </summary>
 /// <param name="p"></param>
 /// <param name="num1"></param>
 /// <param name="num2"></param>
 public void ChangeParticleImpulse(ParticleComponent_cl p, float num1, float num2)
 {
     foreach (Emitter e in p.particle)
     {
         e.ReleaseImpulse = new Vector2(num1, num2);
     }
 }