Пример #1
0
        private static void loopingLol(string weaponName, Graphics myGraphic)
        {
            foreach (JToken token in jo.FindTokens(weaponName))
            {
                Parser.Weapons.WeaponStatParser statParsed = Parser.Weapons.WeaponStatParser.FromJson(token.ToString());

                Image bulletImage = Resources.dmg64;
                myGraphic.DrawImage(ImageUtilities.ResizeImage(bulletImage, 15, 15), new Point(5, 500));
                DrawToLeft("    " + statParsed.DmgPb, myGraphic); //damage per bullet

                Image clipSizeImage = Resources.clipSize64;
                myGraphic.DrawImage(ImageUtilities.ResizeImage(clipSizeImage, 15, 15), new Point(52, 500));
                myGraphic.DrawString("     " + statParsed.ClipSize, new Font(FontUtilities.pfc.Families[0], 13), new SolidBrush(Color.White), new Point(50, 500));

                Image reload = Resources.reload64;
                myGraphic.DrawImage(ImageUtilities.ResizeImage(reload, 15, 15), new Point(50 + (statParsed.ClipSize.ToString().Length * 7) + 47, 500));                                                                                  //50=clipsize text position | for each clipsize letter we add 7 to x | 47=difference between 2 icons
                myGraphic.DrawString(statParsed.ReloadTime + getSecondsWithLanguage(), new Font(FontUtilities.pfc.Families[0], 13), new SolidBrush(Color.White), new Point(64 + (statParsed.ClipSize.ToString().Length * 7) + 47, 500)); //64=50+icon size (-1 because that wasn't perfectly at the position i wanted)

                DrawToRight(weaponName, myGraphic);
            }
        }
Пример #2
0
 public static string ToJson(this WeaponStatParser self) => JsonConvert.SerializeObject(self, FModel.Parser.Weapons.Converter.Settings);