// função para controlar volume do SFX no jogo (volume min=0 max=1) void VolumeUI_MUSIC(float volume) { string vcaPath = "vca:/ui music"; FMOD.Studio.VCA vca = FMODUnity.RuntimeManager.GetVCA(vcaPath); vca.setVolume(volume); }
void Start() { instance = FMODUnity.RuntimeManager.CreateInstance(fmodEvent); instance.start(); vca = FMODUnity.RuntimeManager.GetVCA("vca:/MusicVCA"); }
// função para controlar volume da UI (volume min=0 max=1) void VolumeSFX(float volume) { string vcaPath = "vca:/sfx"; FMOD.Studio.VCA vca = FMODUnity.RuntimeManager.GetVCA(vcaPath); vca.setVolume(volume); }
public RESULT getVCAList(out VCA[] array) { array = null; int num; RESULT rESULT = Bank.FMOD_Studio_Bank_GetVCACount(this.rawPtr, out num); if (rESULT != RESULT.OK) { return(rESULT); } if (num == 0) { array = new VCA[0]; return(rESULT); } IntPtr[] array2 = new IntPtr[num]; int num2; rESULT = Bank.FMOD_Studio_Bank_GetVCAList(this.rawPtr, array2, num, out num2); if (rESULT != RESULT.OK) { return(rESULT); } if (num2 > num) { num2 = num; } array = new VCA[num2]; for (int i = 0; i < num2; i++) { array[i] = new VCA(array2[i]); } return(RESULT.OK); }
private float vcaVolume; // в эту переменную записывается значение громкости из VCA void Start() { ourSlider = gameObject.GetComponent <UnityEngine.UI.Slider> (); // переменной слайдера добавляем доступ к компоненту слайдера vcaController = FMODUnity.RuntimeManager.GetVCA("vca:/" + vcaName); // даем доступ к VCA по имени, которое мы пишем в компоненте vcaController.getVolume(out vcaVolume); // передаем значение громкости шины VCA в переменную vcaVolume ourSlider.value = vcaVolume; // }
public RESULT getVCAList(out VCA[] array) { array = null; RESULT rESULT = FMOD_Studio_Bank_GetVCACount(handle, out int count); if (rESULT != 0) { return(rESULT); } if (count == 0) { array = new VCA[0]; return(rESULT); } IntPtr[] array2 = new IntPtr[count]; rESULT = FMOD_Studio_Bank_GetVCAList(handle, array2, count, out int count2); if (rESULT != 0) { return(rESULT); } if (count2 > count) { count2 = count; } array = new VCA[count2]; for (int i = 0; i < count2; i++) { array[i].handle = array2[i]; } return(RESULT.OK); }
public void SetVolumeMusic(float vol) { string vcaPath = "vca:/MusicVCA"; FMOD.Studio.VCA vca = FMODUnity.RuntimeManager.GetVCA(vcaPath); vca.setVolume(vol); }
public RESULT getVCA(string path, out VCA vca) { using (StringHelper.ThreadSafeEncoding threadSafeEncoding = StringHelper.GetFreeHelper()) { return(FMOD_Studio_System_GetVCA(handle, threadSafeEncoding.byteFromStringUTF8(path), out vca.handle)); } }
//--------------------------------------- // good to know: linear-> db conversion // float db = linear > 0 ? 20.0f * Mathf.Log10(linear * Mathf.Sqrt(2.0f)) : -80.0f; // public void SetVolumeFx(float vol) { // Debug.Log("vol: " + vol); string vcaPath = "vca:/FXVCA"; FMOD.Studio.VCA vca = FMODUnity.RuntimeManager.GetVCA(vcaPath); vca.setVolume(vol); }
// Start is called before the first frame update void Start() { mainVca = FMODUnity.RuntimeManager.GetVCA("vca:/Main"); muVca = FMODUnity.RuntimeManager.GetVCA("vca:/Mu"); sxVca = FMODUnity.RuntimeManager.GetVCA("vca:/Sx"); atVca = FMODUnity.RuntimeManager.GetVCA("vca:/At"); voVca = FMODUnity.RuntimeManager.GetVCA("vca:/Vo"); }
public RESULT getID(out Guid id) { byte[] array = new byte[16]; RESULT result = VCA.FMOD_Studio_VCA_GetID(this.rawPtr, array); id = new Guid(array); return(result); }
public RESULT getVCAByID(Guid guid, out VCA vca) { vca = null; IntPtr raw = 0; RESULT rESULT = System.FMOD_Studio_System_GetVCAByID(this.rawPtr, guid.ToByteArray(), out raw); if (rESULT != RESULT.OK) { return(rESULT); } vca = new VCA(raw); return(rESULT); }
public RESULT getVCA(string path, out VCA vca) { vca = null; IntPtr raw = 0; RESULT rESULT = System.FMOD_Studio_System_GetVCA(this.rawPtr, Encoding.UTF8.GetBytes(path + '\0'), out raw); if (rESULT != RESULT.OK) { return(rESULT); } vca = new VCA(raw); return(rESULT); }
public RESULT getPath(out string path) { path = null; byte[] array = new byte[256]; int num = 0; RESULT rESULT = VCA.FMOD_Studio_VCA_GetPath(this.rawPtr, array, array.Length, out num); if (rESULT == RESULT.ERR_TRUNCATED) { array = new byte[num]; rESULT = VCA.FMOD_Studio_VCA_GetPath(this.rawPtr, array, array.Length, out num); } if (rESULT == RESULT.OK) { path = Encoding.UTF8.GetString(array, 0, num - 1); } return(rESULT); }
private void Awake() { MusicVCA = FMODUnity.RuntimeManager.GetVCA("vca:/" + MusicVCAName); FXVCA = FMODUnity.RuntimeManager.GetVCA("vca:/" + FXVCAName); /* * if (PlayerPrefs.HasKey("FXVolume")) * { * * volumeFX = PlayerPrefs.GetFloat("FXVolume"); * SetFXVolume(volumeFX); * * volumeMusik = PlayerPrefs.GetFloat("MusicVolume"); * SetMusicVolume(volumeMusik); * * } */ }
private void GetVCAs() { musicVCA = RuntimeManager.GetVCA("vca:/Music"); if (!musicVCA.isValid()) { if (Debug.isDebugBuild) { Debug.Log("Could not get music vca. Path wrong?"); } } sfxVCA = RuntimeManager.GetVCA("vca:/SFX"); if (!sfxVCA.isValid()) { if (Debug.isDebugBuild) { Debug.Log("Could not get sfx vca. Path wrong?"); } } }
public RESULT getVCA(string path, out VCA vca) { vca = null; IntPtr newPtr = new IntPtr(); RESULT result = FMOD_Studio_System_GetVCA(rawPtr, Encoding.UTF8.GetBytes(path + Char.MinValue), out newPtr); if (result != RESULT.OK) { return result; } vca = new VCA(newPtr); return result; }
public RESULT getVCAList(out VCA[] array) { array = null; RESULT result; int capacity; result = FMOD_Studio_Bank_GetVCACount(rawPtr, out capacity); if (result != RESULT.OK) { return result; } if (capacity == 0) { array = new VCA[0]; return result; } IntPtr[] rawArray = new IntPtr[capacity]; int actualCount; result = FMOD_Studio_Bank_GetVCAList(rawPtr, rawArray, capacity, out actualCount); if (result != RESULT.OK) { return result; } if (actualCount > capacity) // More items added since we queried just now? { actualCount = capacity; } array = new VCA[actualCount]; for (int i = 0; i < actualCount; ++i) { array[i] = new VCA(rawArray[i]); } return RESULT.OK; }
// Start is called before the first frame update void Start() { VCA_SFX = FMODUnity.RuntimeManager.GetVCA(VCA_SFX_Path); VCA_Music = FMODUnity.RuntimeManager.GetVCA(VCA_Music_Path); }
string FMODBankList(string param) { if (FMOD_StudioSystem.instance == null) { return("No FMOD system found"); } if (FMOD_StudioSystem.instance.System == null) { return("No FMOD system found"); } FMOD.Studio.Bank[] banks = new FMOD.Studio.Bank[0]; FMOD_StudioSystem.instance.System.getBankList(out banks); string retval = "Bank Count: " + banks.Length.ToString() + "\r\n"; foreach (FMOD.Studio.Bank bank in banks) { string bank_path = ""; bank.getPath(out bank_path); retval += " Bank [" + bank_path + "]\r\n"; if (param.IndexOf("-event") >= 0 || param.IndexOf("-all") >= 0) { FMOD.Studio.EventDescription[] eventdescs = new FMOD.Studio.EventDescription[0]; bank.getEventList(out eventdescs); //if (eventdescs.Length > 0) { retval += " Events: (" + eventdescs.Length + ")\r\n"; foreach (FMOD.Studio.EventDescription eventdesc in eventdescs) { string event_path = ""; eventdesc.getPath(out event_path); retval += " Event [" + event_path + "]\r\n"; } } } if (param.IndexOf("-vca") >= 0 || param.IndexOf("-all") >= 0) { FMOD.Studio.VCA[] vcas = new FMOD.Studio.VCA[0]; bank.getVCAList(out vcas); //if (vcas.Length > 0) { retval += " VCAs: (" + vcas.Length + ")\r\n"; foreach (FMOD.Studio.VCA vca in vcas) { string vca_path = ""; vca.getPath(out vca_path); retval += " VCA [" + vca_path + "]\r\n"; } } } if (param.IndexOf("-bus") >= 0 || param.IndexOf("-all") >= 0) { FMOD.Studio.Bus[] buses = new FMOD.Studio.Bus[0]; bank.getBusList(out buses); //if (buses.Length > 0) { retval += " Buses: (" + buses.Length + ")\r\n"; foreach (FMOD.Studio.Bus bus in buses) { string bus_path = ""; bus.getPath(out bus_path); retval += " Bus [" + bus_path + "]\r\n"; } } } if (param.IndexOf("-string") >= 0 || param.IndexOf("-all") >= 0) { int strcnt = 0; bank.getStringCount(out strcnt); if (strcnt > 0) { retval += " Strings: (" + strcnt + ")\r\n"; for (int i = 0; i < strcnt; ++i) { Guid _guid; string _path; bank.getStringInfo(i, out _guid, out _path); retval += " GUID {" + _guid.ToString() + "} Path [" + _path + "]\r\n"; } } } } Debug.Log(retval); return(retval); }
protected override bool isValidInternal() { return(VCA.FMOD_Studio_VCA_IsValid(this.rawPtr)); }
public RESULT setFaderLevel(float volume) { return(VCA.FMOD_Studio_VCA_SetFaderLevel(this.rawPtr, volume)); }
public RESULT getID(out Guid id) { return(VCA.FMOD_Studio_VCA_GetID(this.rawPtr, out id)); }
public RESULT getVCAByID(Guid guid, out VCA vca) { return(FMOD_Studio_System_GetVCAByID(handle, ref guid, out vca.handle)); }
public RESULT getVCAByID(Guid guid, out VCA vca) { vca = null; IntPtr newPtr = new IntPtr(); RESULT result = FMOD_Studio_System_GetVCAByID(rawPtr, guid.ToByteArray(), out newPtr); if (result != RESULT.OK) { return result; } vca = new VCA(newPtr); return result; }
// Start is called before the first frame update void Start() { vca_mus = FMODUnity.RuntimeManager.GetVCA("vca:/Music"); vca_sfx = FMODUnity.RuntimeManager.GetVCA("vca:/SFX"); //Load volume settings if (PlayerPrefs.HasKey("MusicVolume")) { vca_mus.setVolume(PlayerPrefs.GetFloat("MusicVolume")); } else { vca_mus.setVolume(1.0f); } if (PlayerPrefs.HasKey("SFXVolume")) { vca_sfx.setVolume(PlayerPrefs.GetFloat("SFXVolume")); } else { vca_sfx.setVolume(1.0f); } //Load Mouse settings if (PlayerPrefs.HasKey("MouseAcceleration")) { PlayerCameraController.SetMouseAccel(PlayerPrefs.GetInt("MouseAcceleration") == 1); } if (PlayerPrefs.HasKey("MouseSensitivity")) { PlayerCameraController.SetMouseSens(PlayerPrefs.GetFloat("MouseSensitivity")); } GameObject pausePanelObj = GameObject.Find("PauseMenu"); if (pausePanelObj != null) { pausePanel = pausePanelObj.GetComponent <CanvasGroup>(); } GameObject hudObj = GameObject.Find("HUD"); if (hudObj != null) { hud = hudObj.GetComponent <CanvasGroup>(); } pauseOpen = false; curMenu = hud; if (!isMainMenu) { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; } else { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; } }
public RESULT getFaderLevel(out float volume) { return(VCA.FMOD_Studio_VCA_GetFaderLevel(this.rawPtr, out volume)); }