Пример #1
0
        private void getObjFilesBtn_Click(object sender, RoutedEventArgs e)
        {
            StringBuilder sb = new StringBuilder(mapPath);

            sb.Append(territoryName + @"\");
            sb.Append(@"objects\");

            String pathToSave = sb.ToString();

            if (!Directory.Exists(pathToSave))
            {
                Directory.CreateDirectory(pathToSave);
            }

            String[] list = box.Text.Split('\n');

            foreach (String line in list)
            {
                if (!String.IsNullOrEmpty(line))
                {
                    ModelFile file = (ModelFile)realm.Packs.GetFile(line.Trim());
                    ObjectFileWriter.WriteObjectFile(pathToSave, file);
                }
            }
        }
Пример #2
0
        public static void WriteOutHousingExteriorModels(ARealmReversed realm)
        {
            string inpath = FFXIVHSPaths.GetHousingExteriorJson();

            if (!File.Exists(inpath))
            {
                throw new FileNotFoundException();
            }

            string outpath = FFXIVHSPaths.GetHousingExteriorObjectsDirectory();

            string jsonText = File.ReadAllText(inpath);

            Dictionary <int, HousingExteriorFixture> fixtures =
                JsonConvert.DeserializeObject <Dictionary <int, HousingExteriorFixture> >(jsonText);

            foreach (HousingExteriorFixture fixture in fixtures.Values)
            {
                foreach (HousingExteriorFixtureVariant variant in fixture.variants)
                {
                    foreach (HousingExteriorFixtureModel model in variant.models)
                    {
                        if (realm.Packs.TryGetFile(model.modelPath, out SaintCoinach.IO.File f))
                        {
                            ObjectFileWriter.WriteObjectFile(outpath, (ModelFile)f);
                        }
                    }
                }
            }
        }
Пример #3
0
        public static void WriteMapModels(ARealmReversed realm, TerritoryType teriType, SaintCoinach.Graphics.Territory teri = null)
        {
            string name = teri != null ? teri.Name : teriType.Name;

            //Plot.Ward ward = Plot.StringToWard(teriType.Name);
            string outpath = Path.Combine(FFXIVHSPaths.GetRootDirectory(), name, "objects\\");
            string inpath  = Path.Combine(FFXIVHSPaths.GetRootDirectory(), name + "\\", name + ".json");

            if (!Directory.Exists(outpath))
            {
                Directory.CreateDirectory(outpath);
            }

            //string inpath = FFXIVHSPaths.GetWardJson(ward);
            if (!File.Exists(inpath))
            {
                throw new FileNotFoundException();
            }

            //string outpath = FFXIVHSPaths.GetWardObjectsDirectory(ward);

            string json = File.ReadAllText(inpath);

            Map map = JsonConvert.DeserializeObject <Map>(json);

            foreach (MapModel model in map.models.Values)
            {
                if (realm.Packs.TryGetFile(model.modelPath, out SaintCoinach.IO.File f))
                {
                    ObjectFileWriter.WriteObjectFile(outpath, (ModelFile)f);
                }
            }
        }
Пример #4
0
        public static void WriteMapModels(ARealmReversed realm, TerritoryType teriType)
        {
            Territory territory = Plot.StringToWard(teriType.Name);

            string inpath = FFXIVHSPaths.GetTerritoryJson(territory);

            if (!File.Exists(inpath))
            {
                throw new FileNotFoundException();
            }

            string outpath = FFXIVHSPaths.GetTerritoryObjectsDirectory(territory);

            string json = File.ReadAllText(inpath);

            Map map = JsonConvert.DeserializeObject <Map>(json);

            foreach (MapModel model in map.models.Values)
            {
                if (realm.Packs.TryGetFile(model.modelPath, out SaintCoinach.IO.File f))
                {
                    ObjectFileWriter.WriteObjectFile(outpath, (ModelFile)f);
                }
            }
        }