Пример #1
0
 /// <summary>
 /// </summary>
 /// <param name="sender"> </param>
 /// <param name="e"> </param>
 private void ScanTimerElapsed(object sender, ElapsedEventArgs e)
 {
     if (_isScanning)
     {
         return;
     }
     _isScanning = true;
     double refresh = 1000;
     if (Double.TryParse(Settings.Default.PartyInfoWorkerRefresh.ToString(CultureInfo.InvariantCulture), out refresh))
     {
         _scanTimer.Interval = refresh;
     }
     Func<bool> scannerWorker = delegate
     {
         if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("CHARMAP"))
         {
             if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("PARTYMAP"))
             {
                 if (MemoryHandler.Instance.SigScanner.Locations.ContainsKey("PARTYCOUNT"))
                 {
                     PartyInfoMap = MemoryHandler.Instance.SigScanner.Locations["PARTYMAP"];
                     PartyCountMap = MemoryHandler.Instance.SigScanner.Locations["PARTYCOUNT"];
                     try
                     {
                         var partyEntities = new List<PartyEntity>();
                         var partyCount = MemoryHandler.Instance.GetByte(PartyCountMap);
                         if (partyCount > 0 && partyCount < 9)
                         {
                             for (uint i = 0; i < partyCount; i++)
                             {
                                 uint size;
                                 switch (Settings.Default.GameLanguage)
                                 {
                                     case "Chinese":
                                         size = 594;
                                         break;
                                     default:
                                         size = 544;
                                         break;
                                 }
                                 var address = PartyInfoMap + (i * size);
                                 var actor = MemoryHandler.Instance.GetStructure<Structures.PartyMember>(address);
                                 var entry = new PartyEntity
                                 {
                                     Name = MemoryHandler.Instance.GetString(address, 32),
                                     ID = actor.ID,
                                     Coordinate = new Coordinate(actor.X, actor.Z, actor.Y),
                                     X = actor.X,
                                     Z = actor.Z,
                                     Y = actor.Y,
                                     Level = actor.Level,
                                     HPCurrent = actor.HPCurrent,
                                     HPMax = actor.HPMax,
                                     MPCurrent = actor.MPCurrent,
                                     MPMax = actor.MPMax,
                                     Job = actor.Job
                                 };
                                 if (entry.HPMax == 0)
                                 {
                                     entry.HPMax = 1;
                                 }
                                 foreach (var status in actor.Statuses)
                                 {
                                     var statusEntry = new StatusEntry
                                     {
                                         TargetName = entry.Name,
                                         StatusID = status.StatusID,
                                         Duration = status.Duration,
                                         CasterID = status.CasterID
                                     };
                                     try
                                     {
                                         var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID);
                                         statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                                         var statusKey = statusInfo.Name.English;
                                         switch (Settings.Default.GameLanguage)
                                         {
                                             case "French":
                                                 statusKey = statusInfo.Name.French;
                                                 break;
                                             case "Japanese":
                                                 statusKey = statusInfo.Name.Japanese;
                                                 break;
                                             case "German":
                                                 statusKey = statusInfo.Name.German;
                                                 break;
                                             case "Chinese":
                                                 statusKey = statusInfo.Name.Chinese;
                                                 break;
                                         }
                                         statusEntry.StatusName = statusKey;
                                     }
                                     catch (Exception ex)
                                     {
                                         statusEntry.StatusName = "UNKNOWN";
                                     }
                                     if (statusEntry.IsValid())
                                     {
                                         entry.StatusEntries.Add(statusEntry);
                                     }
                                 }
                                 if (entry.IsValid)
                                 {
                                     partyEntities.Add(entry);
                                 }
                             }
                         }
                         AppContextHelper.Instance.RaiseNewPartyEntries(partyEntities);
                     }
                     catch (Exception ex)
                     {
                     }
                 }
             }
         }
         _isScanning = false;
         return true;
     };
     scannerWorker.BeginInvoke(delegate { }, scannerWorker);
 }
Пример #2
0
 public static void EnsureNPCEntity(UInt32 key, PartyEntity entity)
 {
     NPCEntities.AddOrUpdate(key, entity, (k, v) => entity);
 }
Пример #3
0
 public static PartyEntity ResolvePartyMemberFromBytes(byte[] source, ActorEntity actorEntity = null)
 {
     if (actorEntity != null)
     {
         var entry = new PartyEntity
         {
             X = actorEntity.X,
             Y = actorEntity.Y,
             Z = actorEntity.Z,
             Coordinate = actorEntity.Coordinate,
             ID = actorEntity.ID,
             Name = actorEntity.Name,
             Job = actorEntity.Job,
             Level = actorEntity.Level,
             HPCurrent = actorEntity.HPCurrent,
             HPMax = actorEntity.HPMax,
             MPCurrent = actorEntity.MPCurrent,
             MPMax = actorEntity.MPMax,
             StatusEntries = actorEntity.StatusEntries,
         };
         CleanXPValue(ref entry);
         return entry;
     }
     else
     {
         var entry = new PartyEntity();
         try
         {
             switch (Settings.Default.GameLanguage)
             {
                 case "Chinese":
                 default:
                     entry.X = BitConverter.ToSingle(source, 0x0);
                     entry.Z = BitConverter.ToSingle(source, 0x4);
                     entry.Y = BitConverter.ToSingle(source, 0x8);
                     entry.Coordinate = new Coordinate(entry.X, entry.Z, entry.Z);
                     entry.ID = BitConverter.ToUInt32(source, 0x10);
                     entry.Name = MemoryHandler.Instance.GetStringFromBytes(source, 0x20);
                     entry.Job = (Actor.Job) source[0x61];
                     entry.Level = source[0x63];
                     entry.HPCurrent = BitConverter.ToInt32(source, 0x68);
                     entry.HPMax = BitConverter.ToInt32(source, 0x6C);
                     entry.MPCurrent = BitConverter.ToInt16(source, 0x70);
                     entry.MPMax = BitConverter.ToInt16(source, 0x72);
                     break;
             }
             const int limit = 15;
             entry.StatusEntries = new List<StatusEntry>();
             const int statusSize = 12;
             var statusesSource = new byte[limit * statusSize];
             switch (Settings.Default.GameLanguage)
             {
                 case "Chinese":
                 default:
                     var defaultStatusEffectOffset = MemoryHandler.Instance.ProcessModel.IsWin64 ? 0x88 : 0x80;
                     Buffer.BlockCopy(source, defaultStatusEffectOffset, statusesSource, 0, limit * 12);
                     break;
             }
             for (var i = 0; i < limit; i++)
             {
                 var statusSource = new byte[statusSize];
                 Buffer.BlockCopy(statusesSource, i * statusSize, statusSource, 0, statusSize);
                 var statusEntry = new StatusEntry
                 {
                     TargetName = entry.Name,
                     StatusID = BitConverter.ToInt16(statusSource, 0x0),
                     Stacks = statusSource[0x2],
                     Duration = BitConverter.ToSingle(statusSource, 0x4),
                     CasterID = BitConverter.ToUInt32(statusSource, 0x8)
                 };
                 try
                 {
                     var pc = PCWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                     var npc = NPCWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                     var monster = MonsterWorkerDelegate.GetNPCEntity(statusEntry.CasterID);
                     statusEntry.SourceEntity = (pc ?? npc) ?? monster;
                 }
                 catch (Exception ex)
                 {
                 }
                 try
                 {
                     if (statusEntry.StatusID > 0)
                     {
                         var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID);
                         statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                         var statusKey = statusInfo.Name.English;
                         switch (Settings.Default.GameLanguage)
                         {
                             case "French":
                                 statusKey = statusInfo.Name.French;
                                 break;
                             case "Japanese":
                                 statusKey = statusInfo.Name.Japanese;
                                 break;
                             case "German":
                                 statusKey = statusInfo.Name.German;
                                 break;
                             case "Chinese":
                                 statusKey = statusInfo.Name.Chinese;
                                 break;
                         }
                         statusEntry.StatusName = statusKey;
                     }
                 }
                 catch (Exception ex)
                 {
                     statusEntry.StatusName = "UNKNOWN";
                 }
                 if (statusEntry.IsValid())
                 {
                     entry.StatusEntries.Add(statusEntry);
                 }
             }
         }
         catch (Exception ex)
         {
         }
         CleanXPValue(ref entry);
         return entry;
     }
 }
Пример #4
0
 private static void CleanXPValue(ref PartyEntity entity)
 {
     if (entity.HPCurrent < 0 || entity.HPMax < 0)
     {
         entity.HPCurrent = 1;
         entity.HPMax = 1;
     }
     if (entity.HPCurrent > entity.HPMax)
     {
         if (entity.HPMax == 0)
         {
             entity.HPCurrent = 1;
             entity.HPMax = 1;
         }
         else
         {
             entity.HPCurrent = entity.HPMax;
         }
     }
     if (entity.MPCurrent < 0 || entity.MPMax < 0)
     {
         entity.MPCurrent = 1;
         entity.MPMax = 1;
     }
     if (entity.MPCurrent > entity.MPMax)
     {
         if (entity.MPMax == 0)
         {
             entity.MPCurrent = 1;
             entity.MPMax = 1;
         }
         else
         {
             entity.MPCurrent = entity.MPMax;
         }
     }
 }
        public void CapturePartyMember(PartyEntity partyMember)
        {
            try
            {
                var partyMemberEntity = new PartyMemberEntity
                {
                    EncounterId = EncounterId,
                    Job = partyMember.Job.ToString(),
                    Name = partyMember.Name,
                    PlayerId = partyMember.ID,
                    TimeOffset = Convert.ToUInt32(EncounterTimer.ElapsedMilliseconds)
                };

                _sqLiteConnection.InsertAsync(partyMemberEntity)
                                 .ContinueWith(t => LogHelper.Log(Logger, "Party member " + partyMemberEntity.Name + "( " + partyMemberEntity.PlayerId + " ) captured for encounter " + EncounterId + ".", LogLevel.Trace));

                foreach (var statusEntry in partyMember.StatusEntries)
                {
                    NewPartyMemberStatusEntry(statusEntry, partyMemberEntity.PlayerId);
                }
            }
            catch (Exception ex)
            {
                LogHelper.Log(Logger, ex, LogLevel.Error);
            }
        }
Пример #6
0
 private static PartyEntity GetPartyEntity(uint address, Structures.PartyMember partyMember, ActorEntity currentUser = null)
 {
     var actor = currentUser ?? (dynamic) partyMember;
     try
     {
         var entry = new PartyEntity
         {
             ID = actor.ID,
             X = actor.X,
             Z = actor.Z,
             Y = actor.Y,
             Level = actor.Level,
             HPCurrent = actor.HPCurrent,
             HPMax = actor.HPMax,
             MPCurrent = actor.MPCurrent,
             MPMax = actor.MPMax,
             Job = actor.Job
         };
         if (entry.HPMax == 0)
         {
             entry.HPMax = 1;
         }
         if (currentUser == null)
         {
             entry.Name = MemoryHandler.Instance.GetString(address, 32);
             entry.Coordinate = new Coordinate(actor.X, actor.Z, actor.Y);
             foreach (var status in actor.Statuses)
             {
                 var statusEntry = new StatusEntry
                 {
                     TargetName = entry.Name,
                     StatusID = status.StatusID,
                     Duration = status.Duration,
                     CasterID = status.CasterID
                 };
                 try
                 {
                     var statusInfo = StatusEffectHelper.StatusInfo(statusEntry.StatusID);
                     statusEntry.IsCompanyAction = statusInfo.CompanyAction;
                     var statusKey = statusInfo.Name.English;
                     switch (Settings.Default.GameLanguage)
                     {
                         case "French":
                             statusKey = statusInfo.Name.French;
                             break;
                         case "Japanese":
                             statusKey = statusInfo.Name.Japanese;
                             break;
                         case "German":
                             statusKey = statusInfo.Name.German;
                             break;
                         case "Chinese":
                             statusKey = statusInfo.Name.Chinese;
                             break;
                     }
                     statusEntry.StatusName = statusKey;
                 }
                 catch (Exception ex)
                 {
                     statusEntry.StatusName = "UNKNOWN";
                 }
                 if (statusEntry.IsValid())
                 {
                     entry.StatusEntries.Add(statusEntry);
                 }
             }
         }
         else
         {
             entry.Name = actor.Name;
             entry.Coordinate = actor.Coordinate;
             entry.StatusEntries = actor.StatusEntries;
         }
         return entry;
     }
     catch (Exception ex)
     {
     }
     return new PartyEntity();
 }